It's an "automation export" At this point, is there anything remaining from Automation? This is the modern day Ship of Theseus.
? As of now, the automation updates are rolling out like every week and each one they add/fix things that make the cars closer to actual beamng mods
? What I was trying to say was that Joker has replaced almost the entire car's worth of components and jbeam structure that (s?)he has probably replaced everything that automation initially exported, thus making it its own distinct car. The ship of Theseus is a philosophical debate about how many planks in a ship can be replaced before it becomes a new, discrete ship.
Well to be honest, the only things that are still automation is the pretty edited outer body mesh, the body materials, part of the JBeam structure, a few (3 or so) Wings and some other minor components. The very vast majority was changed and added in But it still is somewhat compatible with my universal automation mod, another project I have been working on for a while now
WIP FSAE race car, currently experiencing a lot of toe in/out and wheel hop issues during acceleration.
Hah, separate lights switch most probably yes ! Not sure for the ignition though, maybe a future poll to see about that
Based on @TeemoCell's suggestion found here. Multiseat HUD for second vehicle. Made it really quick to see if it works, probably has bugs. Gonna have to fix it up if I plan to release it on the repo or something. Pardon my bad driving, I can't drive two cars at once
And the final progress pic, with ETK in too. Hopefully next time it's ready for download on its own thread!
Am I going too far with this Classic UI thing? Probably... There's no way there's someone who would want to use this vehicle selector over the current one!
I would use it, the in-game one is terribly optimized tbh and loads way longer than it should if you have like 90 mods or so.