I originally wasn't going to make a thread until close to the release date, but I decided it would be a good source of constructive criticism and feedback in general. [FONT=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]Onto the vehicle, the first one I'll be making is the M5. Depending on how this turns out I'll make the 6 cylinder equivalent, 520i. I don't know about a tourer, we'll see how this turns out.[/FONT] [FONT=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]When it comes to putting it into BeamNG I will experiment with other vehicles first such as the boxcar tutorial. I have never put anything into BeamNG so as much help as I might need will be great. [/FONT] [FONT=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]For now though I will update the thread with the progress I've made. Feedback I love as it motivates me and criticism is a must for improvement. Anyway here's what I've done so far. The shell is modelled along with a basic engine bay, suspension setup, transmission setup including propshaft, differential and U joints. Exhaust system and the body panels including mirrors, fenders etc. The boot is the only internal thing that is modelled. The style 65 wheels are modeled but are in need of a little touch up here and there. The whole thing right now is 55000 Polies. That includes everything mentioned and the bits I forgot. Up to date Pictures. (Date 4/7/2014) [/FONT]
Incredible attention to detail there I hope its just as good on the interior as well as the exterior when you finally release it...
BeamNG really needs some BMWs and I think yours will turn out great I love the engine bay, nice details! As far as criticisms go, the fender looks a bit dented(at least from this angle or maybe it's just a shading error... hard to tell). Anyways keep on it !
Good job with your model so far . I'm actually modeling a BMW similar to yours as well. One piece of advice I would offer, if you want to lower the polygon count, is to reduce the amount of edges and loops with many of the cylinders you use(aside from the other objects, the wheels need to have a high amount of polygons). It's good to reduce the amount of polygons is these areas(the parts of the car that aren't usually seen) so that more of a computer's resources can be used to process physics and not polygons/triangles. If you used curves to model some of the cylindrical objects and want to quickly reduce the amount of polygons and edges the cylinders contain, I can tell you a way to do so; if you don't already know.
If you used curves and you did not convert the curve into a mesh the process is simple. First, to reduce the amount of loops in the curve just lower the preview resolution number: 1. Select the curve and go into the "Properties" panel 2. Reduce preview resolution number. Do this until you get your desired amount of loop cuts. --> To reduce the amount of edges the cylinder has just reduce the amount of edges on the circle you used for the bevel(if you modeled with this process): 1. Select the circle used for the bevel 2. Use the same process that was used for the curve. Do this until you get your desired amount of edges. --> --> Repeat this process with all of the curves that you want to reduce resources used. I hope this helps you . If you converted the curve into a mesh, as far as I know, you have to remodel the curve and follow this process to reduce the amount resources the model uses.
This is pretty cool, I hope you finish it. If you need any pictures for reference or textures LMK I have an E39 M5, selling it soon though. (imported from here)
Appreciate it but with mine and the internet I'll be fine Sorry for lack of updates to this forum. I've been setting it into Rigs Of Rods. Here's what it looks like in that. A ton of work since this first post. Thanks to Kevin for doing this awesome render (imported from here)
Looking great. Good to see more familiar faces over here from Rigs of Rods. Maybe one day i can hope for a port of the elusive "audimans tester" map for Rigs of Rods.
I liked the absurdly steep hills. Besides, having it was a statement of superiority in the community. It showed you understood that mods existed beyond the humble repository. I would occasionally post a picture of a car within it after making a serious point just to assert myself as an expert on all matters.