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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. RadeS

    RadeS
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    Joined:
    Aug 6, 2019
    Messages:
    446
    LOVE IT!
    The map with combination of the I5 swaped pessima is so great!!!
     
  2. Acrain7

    Acrain7
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    Joined:
    Sep 7, 2015
    Messages:
    3,504
    my lord what engine is that?

    (boost gauge is pretty cool too)

    map looks flawless, as always!
     
  3. NistingurA

    NistingurA
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    Joined:
    Nov 22, 2013
    Messages:
    2,092
    • Like Like x 1
  4. Jackets64

    Jackets64
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    Joined:
    Nov 26, 2017
    Messages:
    1,889
    Amateur. I have over 300!
    TBH it's really tanking performance and I REALLY need to get rid of like 80% of them.
     
  5. SuperShep1

    SuperShep1
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    Joined:
    Apr 14, 2019
    Messages:
    2,682
    I did. I had a bunch of old mods that have been removed so i didnt want to delete them so i moved them to my 500gb external hard drive. It used to be used for my ps4 but i upgraded to a 1tb and my laptop only has 200gb of storage so yeah
    I think i have like 9 now, mostly my automation exports :cool:
     
    • Like Like x 1
  6. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,053
    asdasdadsdasasd.png
    A large part of the exterior is now fully scale-able
     
    • Like Like x 8
    • Agree Agree x 1
  7. Brother_Dave

    Brother_Dave
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    Joined:
    Aug 16, 2012
    Messages:
    1,662
    Had to test the waters with my mod and the latest Beamng release, this update is crazy good, so much fun racing drifting driving now, it feel all the goods now!
    Anyway, my mod development pics.. way increased FPS too:
     

    Attached Files:

    • BeamNGdriveScreenshot20201215-19541845.png
    • BeamNGdriveScreenshot20201215-19544325.png
    • BeamNGdriveScreenshot20201215-19544602.png
    • BeamNGdriveScreenshot20201215-19545211.png
    • BeamNGdriveScreenshot20201215-19545749.png
    • BeamNGdriveScreenshot20201215-19545947.png
    • BeamNGdriveScreenshot20201215-19553220.png
    • Like Like x 5
  8. RadeS

    RadeS
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    Joined:
    Aug 6, 2019
    Messages:
    446
    Finally fps will be better, cuz on highest settings I have stable 60 fps, but with this mod only 20-25fpso_O:(
     
    • Agree Agree x 1
  9. HadACoolCar

    HadACoolCar
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    Joined:
    Jun 2, 2017
    Messages:
    735
    screenshot_2020-12-15_22-54-09.png screenshot_2020-12-15_22-55-04.png
     
    • Like Like x 6
  10. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,053
    mcjohn.jpg
    0.21 completely changed the flatbed and I had to fix the cannon so it works on it again. I also made some extra changes, mainly stylistic so it resembles the D45, and used the new stronger rear suspension parts. Thanks to them it no longer tips over when doing U-turns (obviously only at low speed). Added ESC too and its icon serves as an indicator when you should countersteer which is pretty cool. You can also see the new skin which may or may not be changed later. Multi ammo still works but for some reason the cannon balls look kinda messed up when using the parts selector, all are in the wrong order, I guess it now sorts parts by mesh name somehow and all of them use the same mesh so it's random.
     
    • Like Like x 4
  11. gtaman788

    gtaman788
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    Joined:
    Aug 15, 2012
    Messages:
    710
    Been doing some very crappy mods to TRY to mimic more GTA sa ERA,

    What i ended up with is aussie style hosues settings from the 50s so even better

    its a crap mod i made for myself in the new editor.

    P.S last ute still drives fine
     

    Attached Files:

    • screenshot_2020-12-16_20-23-23.png
    • screenshot_2020-12-16_20-25-30.png
    • screenshot_2020-12-16_20-13-29.png
    • screenshot_2020-12-16_16-29-42.png
  12. CaptainZoll

    CaptainZoll
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    Joined:
    Nov 10, 2016
    Messages:
    2,979
    and so, it begins...
    pigeon.png
     
    • Like Like x 27
  13. missionsystem

    missionsystem
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    Joined:
    Oct 9, 2015
    Messages:
    636
    upload_2020-12-16_18-29-16.png
    guess whos back
     
    • Like Like x 9
  14. JorgePinto

    JorgePinto
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    Joined:
    Aug 4, 2013
    Messages:
    1,271
    And it's fully in game now. But with some issues, the whole thing is way too dark, and the live reflections in the car are shown in strange colors, as if the normal maps were reflecting...

    screenshot_2020-12-16_23-16-15.png
     
    • Like Like x 11
  15. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,053
    test2.png
    Even more body panels can be scaled now, and all of the glass too
     
    • Like Like x 5
    • Agree Agree x 1
  16. CarSquasher

    CarSquasher
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    Joined:
    Sep 5, 2014
    Messages:
    705
    baby steps
    screenshot_2020-12-15_17-43-58.png
     
    • Like Like x 29
  17. Mr.Bot

    Mr.Bot
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    Joined:
    Feb 5, 2017
    Messages:
    566
    oh boy, can't work on this anymore further since the worldeditor seems to be broken. YAY
    screenshot_2020-12-18_02-41-36.png screenshot_2020-12-18_02-36-14.png screenshot_2020-12-18_02-36-27.png screenshot_2020-12-18_02-40-53.png screenshot_2020-12-18_02-41-15.png screenshot_2020-12-17_21-14-28.png
     
    #27517 Mr.Bot, Dec 18, 2020
    Last edited: Dec 20, 2020
    • Like Like x 13
  18. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    Joined:
    Mar 30, 2017
    Messages:
    3,253
  19. Mr.Bot

    Mr.Bot
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    Joined:
    Feb 5, 2017
    Messages:
    566
    Even in the old version of the editor it happens, tried it in safe mode and it does the same for both, so I have no idea
     
  20. l'Antonin

    l'Antonin
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    Joined:
    Jan 26, 2020
    Messages:
    22
    Someone can do a mod with Civetta Bolide version rally?
     
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