Looks like ETK also have similar issue. It can bugged out sometimes. On JRI it didn't move correctly in free cam.
I have fixed covet fascias... But the last problems are this: Covet doesn't have brakes and D-Series Bumper continues to fall What do i have to do now?
FFB still seems to be an issue for some, including myself. Even after a clean install, with no mods, I can only get the FFB to work half the time. I've gone through the wiki and double checked my drivers a dozen times. If I delete the inputmaps folder it's a 50/50 chance it'll start working. But, if I exit the game and re-enter, it stops working again.
They were accidentally released: I actually did manage to copy them from the game files before the update, so they should be on the repo by tomorrow if everything goes well.
Does the game suddenly take up a lot more memory than before? As soon as I open the game I get that annoying "below 2gb of free memory" message or the "80% of your system's memory is used up" one. I keep rebooting but it just doesn't go away, even with nothing else running. Is there something I could do or no?
The bridges were missing on West coast USA, and there might be missing bridges on other maps, I reloaded the game a few times and there was no bridges on West coast USA
Ok --- Post updated --- Maybe ill clear cache, if this doesnt work. --- Post updated --- Bridge is still missing
It might come out with the next update, so why make this as a mod and stab them in the back when they have not finished it? second: every mod gets approved and reviewed before release from a moderator (like synsol) and i doubt he will let that happening! And third, if it won't work properly, you get bad rating and hate for it!
I'm finally able to play WCUSA! Since its release there's been some random bug that would cause my FPS to drop to around 13 randomly and stay until restart, so I was never able to do anything besides use the default vehicle and hope for the best for a few minutes. It looks like that bug is finally fixed, thank you guys for this incredible map. I have a suggestion for optimizing the vehicle selection screen- combine the automatic and manual configurations and create some sort of button switch to select the type. This would save a lot of space on the screen, and there could even be a universal setting allowing a default type. This obviously wouldn't work on all configurations, as drag and other vehicles only have autos or sequentials, etc., but this could save a lot of space for many presets. My 2 cents on the electric motor implementation- In hybrid and electric vehicles I've driven (though not many), the first 5% or so of the throttle doesn't actually engage the motor at all, just lessens the regenerative braking effect. In the current electric powertrain modeling, when any throttle is applied, all regenerative braking is disengaged at once as the motor starts. My suggestion is to taper the braking effect with some throttle before power is applied.
1. I know that they have to approve it. 2. I tested it and it works fine. Now can we please stop this or take it to the DMs? I don't want to clutter this thread anymore.
Very impressed with this update. Perhaps in the future, a new engine mesh for the 6.9L V8 and new engine sounds could be created for it, that would top it off.
@Nadeox1 I have these problems: Covet doesn't have brakes (I fixed fascias problems) D-Series Restyle heavy duty, Street Tuned and Long Frame Restyle's front bumpers fall everytime
New bug on 0.21.1 for me. Xbox Controller shows in-game, but doesn't give any input/output. Tested controller with other games, no issue. Re-Installed Beam, same issue. Cache Cleared / Mods uninstalled, same issue. Thank you!