1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.30 Bug Reporting thread
    Solutions and more information may already be available.

AfterGlow 360 controller not working

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Wildstang, Aug 8, 2013.

  1. Wildstang

    Wildstang
    Expand Collapse

    Joined:
    Aug 8, 2013
    Messages:
    2
    I have an afterglow xbox 360 controller that will not work it registers the drivers on my computer, yet it will not work for the game.
    http://www.pdp.com/p-835-afterglow-ax1-for-xbox-360.aspx
    These are similar to what I use I'm not sure if they have different drivers but I can not get it to work.
     
  2. HighDef

    HighDef
    Expand Collapse
    Game Design, QA and burnouts.
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    682
    Same problem here, It works on the inputs debug page, but no car movement. I have asked a lot about this but know one knows as yet.
     
  3. Wildstang

    Wildstang
    Expand Collapse

    Joined:
    Aug 8, 2013
    Messages:
    2
    I guess that's what alphas are for then.
     
  4. Austin

    Austin
    Expand Collapse

    Joined:
    Aug 3, 2013
    Messages:
    223
    I'm guessing you'll need to copy the inputmap for a xbox controller with the AfterGlow GUID.
     
  5. moosedks

    moosedks
    Expand Collapse

    Joined:
    Nov 4, 2012
    Messages:
    1,112
    Get the inputmap for it from the inputmaps thread, go into the games console, find your controller's guid, rename the inputmap.cs file (GUID HERE).inputmap.cs

    My file is named f9001bad000000000000504944564944.inputmap.cs but idk if all these controllers have the same guid. Try that file name on the inputmap for the afterglow controller. You can find the input map on the 4th (i think) post of the input maps thread
     
    #5 moosedks, Aug 8, 2013
    Last edited: Aug 8, 2013
  6. HighDef

    HighDef
    Expand Collapse
    Game Design, QA and burnouts.
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    682
    I have soo many Inputmaps now, believe me, I have searched enough!
     
    #7 HighDef, Aug 9, 2013
    Last edited: Aug 9, 2013
  7. yusupov

    yusupov
    Expand Collapse

    Joined:
    Apr 24, 2014
    Messages:
    11
    do all the xbox 360 configs conflict? my afterglow pad isnt even detected as far as i can tell. none of the buttons seem to do anything.
     
  8. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    6,960
    none of the 3rd party xbox controllers have the correct GUID, BeamNG only recognises the microsoft controller GUID (both wired and wireless, as again these have different GUID's),
     
  9. rt389g@hotmail.c

    rt389g@hotmail.c
    Expand Collapse

    Joined:
    Jun 9, 2014
    Messages:
    111
    I use the afterglow 360 input map for my madcatz mc2 wheel and it works. The GUID is // remarked out.

    May not help in this guys problem but I used

    %device = "gamepad0" @ %joyNum;

    to get it to work with my somewhat crappy wheel.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice