Solved A WIP Mod won't load at all. Upon attempting to spawn the vehicle, the game crashes.

Discussion in 'Mod Support' started by Mario64iscool2, Jan 17, 2021.

  1. Mario64iscool2

    Mario64iscool2
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    So, I'm working on a mod for the vehicle called "Boulder" from Excite Truck. The game crashes whenever I try to load it into the world. All other mods are disabled, and I'm not sure what's causing it. It loaded at one point in the past with the entire vehicle just being a tire, though physics and the node-grabber didn't work on it.

    As it sits, it doesn't run, drive, or have a finished parts tree.
     

    Attached Files:

  2. i.want.to.mod

    i.want.to.mod
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    all of your jbeams are out of order. None of them will work in the state they are in. I would suggest looking at vanilla cars before going to make a jbeam yourself.
     
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  3. Mario64iscool2

    Mario64iscool2
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    Will do. Thanks for the heads up!
    Edit: Could it also be the possibility of there being two RefNode sections?
     
  4. Mario64iscool2

    Mario64iscool2
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    Okay, even after attempting a re-order, it still doesn't work. The game keeps crashing. Where did I miss? It exits with 0x0000001 for whatever reason.

    (Watch the issue end up being something hilariously trivial to fix)
     

    Attached Files:

  5. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Missing bracket near the end of the main Jbeam file, the one that should close the glowMap section.
    XCF and PNG format textures instead of dds.
    Cs format materials instead of json.
    Engine file is all kinds of messed up, it will never work. Using infinite values will always crash the game, also there are many typos there.
    There are tires but no wheels.
    Outdated name.cs file instead of info.json.
    The whole mod is packed wrong.
    Tons and tons of duplicate beams.
    Mesh errors with frame.
    Nothing is connected to each other.
    All the properties are messed up.
    Materials don't work.
    Generally there are also some really weird issues that I have never seen before and no idea what causes them.
    So many errors they don't even fit in the console.

    This mod is so messed up, I would just delete the entire thing and start over, the Jbeam is so bad you can't save it, the only decent thing is the doors Jbeam but the triangles of the doors don't seem to work for whatever reason.
    The 3D model is really good though, did you make it yourself? If yes then great job! Honestly, instead of making scratch Jbeam like you are trying and failing to, I would just use modified D-Series Jbeam. That will be much easier. Delete the current Jbeam, it's useless and not worth fixing, and work on the copy of the D-Series one.
     
  6. Mario64iscool2

    Mario64iscool2
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    Thanks for the info!
    --- Post updated ---
    Can I salvage the tires? or am I better off just with another copy-paste of the JBeam from an official vehicle?
     
  7. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Probably you should better copy official ones as the tires Jbeam works way different than normal Jbeam and it's much harder to make realistic ones from my experience.
     
  8. Mario64iscool2

    Mario64iscool2
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    Okay. Thanks again. I'll probably mark this as solved now. Thanks for the help, Agent!
     
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