WIP Beta released San Fierro Map (GTA San Andreas) v0.2

Discussion in 'Terrains, Levels, Maps' started by Insane Mods, Feb 25, 2021.

  1. eggward

    eggward
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    I think you need to use the decal road maker and drag a path along the road. also, remember to set the drivability to something above 0.0. 1.0 is probably the best one as vehicles will actually try to go fast. im pretty sure waypoints are for scenarios and stuff
     
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  2. Scruffy517

    Scruffy517
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    Very nice

    BeamNGdrivex642021-03-0113-55-14.png
     
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  3. Insane Mods

    Insane Mods
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    I thought about it, but on Vice City map from Jorge Pinto, no decal road
     
  4. Enforcer_Manufacturing

    Enforcer_Manufacturing
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    Dude you are crazy. Thank you.
     
  5. Insane Mods

    Insane Mods
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    the best gratitude would be if you subscribe to my YouTube channel, it motivates me to work on this mod
     
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  6. Jhon Sandro

    Jhon Sandro
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    Thanks! I'm waiting for other cities from San Andres.
     
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  7. OldCarsRule57

    OldCarsRule57
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    Simply remarkable...
     
  8. Jakux

    Jakux
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    Will the port be one very big map? Or just these 3 states are going to be separate maps?
     
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  9. ilkerrbr

    ilkerrbr
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    thank you so much mate i am your 27.subcribers
     
  10. OldCarsRule57

    OldCarsRule57
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    Are you gonna make the different cities different maps or as one?
     
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  11. xXKvassmanXx

    xXKvassmanXx
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    Perfect i just finished the story of san andreas on ps3 last week.I Have been waiting for this ;D
     
  12. OldCarsRule57

    OldCarsRule57
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    It took you this long? I been out for a couple years...
     
  13. Insane Mods

    Insane Mods
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    I'll try to make one big map, but it is not yet known how the game engine will behave
     
  14. Jakux

    Jakux
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    I finished story mode in August, but I could finish it earlier if not that stupid flying school.
    I was playing on keyboard
     
  15. playerOnlyOne

    playerOnlyOne
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    Sexy map but so laggy :( 30 fps
     
    #35 playerOnlyOne, Mar 3, 2021
    Last edited: Mar 3, 2021
  16. HeadlightsThePerson

    HeadlightsThePerson
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    That isnt too bad. I usually get a cool 7 FPS when playing most maps.
     
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  17. obamanium

    obamanium
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    I mean the game can sustain something like los Injurus. This can't be bigger then that unless I am really underestimating the size of GTA SA
     
  18. corvette86_97

    corvette86_97
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    decal roads can be use on terrains, i dont know how this map was done yet but vice city and liberty city were like objects imported into beamng so there is no terrain and decal roads don't work
    you can put a terrain under the city but it needs to be close to the car so it should be shaped like the city which is weird and difficult...
    the best way is using waypoints which isn't an easy task
     
  19. bandita52

    bandita52
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    Where do go to download this from repository or automation. I'd like to play this map
     
  20. Joe Dingo

    Joe Dingo
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    Is there any chance that you could fix the elevators on the aircraft carrier? I was trying to take off and land planes on it but I had to edit the map myself to create a temporary fix for the big holes in the edge and center-rear of the flight deck. Maybe even make each elevator it's own map object so that people who know what the F11 button does can move them up/down? Just a neat idea, as I think that it is currently the only aircraft carrier in this game and I would love for other people to be able to take-off/land on it without having to edit in objects to drive on.
     
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