Re: Euroncap facility for Beamng The map looks pretty awesome, lots of details and very nice quality textures!
Re: Euroncap facility for Beamng I had a dream last night about beamng being released in July 14th ahahah, let's hope it becomes true Back on topic, I'll post a picture tomorrow about a brakes testing track.
Re: Euroncap facility for Beamng Yay, let's test our brakes performance I'll post another picture when I finish ''painting'' all the lines. 80 meters are enough to stop a car at 110-120km/h (75mph), so it's fine because usually the tests are performed at 100 km/h (60mph). Edit: The measurements are 100% accurate. I will add a wall at the end in case you go too fast
Re: Euroncap facility for Beamng Where is that picture from because it spelled braking wrong On topic, I really like it, looks nice. Can't wait to crash some cars there
Re: Euroncap facility for Beamng I think it should be much longer to be honest so you could test out the friction in just driving. Say you get the car to go 50mph and then just leave the pedals and let it roll to a halt. Also with a longer runway you could test out trucks braking. Last of all there definitely needs to be more space at the end so you can turn around.
Re: Euroncap facility for Beamng Google images --> braking distance hahaha Just enough for trucks too. Anyway I might make it a bit longer as you say, maybe a tunnel under the road, I don't know, but for now I'll go on with the rest of the map. Thanks
Re: Euroncap facility for Beamng In case your car is too slow for the brake test: And you can also do what ''chainsaw'' said: You place the car at the top and just let it roll to a halt . I will make some sort of platform up there.
Re: Euroncap facility for Beamng any news of the eutroncap facility???? is wreat idea, please no abandon the project
Re: Euroncap facility for Beamng Davidbc posts updates on a regular basis This map is starting to take shape I can see.
Re: Euroncap facility for Beamng On a side note , have you tried ice enhancer for gta4. It changes the shaders to make the game look epic.
Re: Euroncap facility for Beamng *sigh* If only my laptop could handle that ..... On-topic: A stairs suspension test would be awesome.
Re: Euroncap facility for Beamng YEEEEEAAAAAHHHHH. I fixed a problem I had with my decals that were not rendering on mesh roads. Thank god, after 2 days.... In case it happens to anyone else, I'll just explain how I fixed it. I created an invisible mesh that is just sitting where the road mesh is, so the decals render on the object and not in the road, and you can't tell the difference . Now I can go on with the map, I was stuck there tying to fix it omg ahaha. P.S: Next test coming http://www.applusidiada.com/es/service/11_Pista_wet_circle-1340212767372?selectedtrack=13
Re: Euroncap facility for Beamng woot a skidpad - - - Updated - - - lol you map reminds me of one of those rollercoaster tycoon games for some reason
Re: Euroncap facility for Beamng Yep. lol eheheh. Ok here it is: What do you think, close enough? It may seem smaller, but it's exactly the same size and proportions, it's just that the real image is panoramic. I'll probably change the location, I don't like it there. By the way the first image are the references I used for the size, inner/outer radius and the circle size.
Re: Euroncap facility for Beamng Did you use the image for size reference or actual written sizes underneath it on the source image? Just checking you didn't miss them