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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Softair

    Softair
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    I don´t see anything wrong with the tires
     
  2. Trophy

    Trophy
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    As the crawler hopper got its own scenarios, maybe the prerunner and d-series crawler would get their own too.
     
  3. Penguin72

    Penguin72
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    I found some audio files for a V10 engine. No vehicle in-game (that I know of) has a V10, so these could be leftover files from a supercar that may be released in the future.
     

    Attached Files:

    • upload_2021-3-8_10-52-0.png
  4. mrsmash

    mrsmash
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    possibly could be used for the bolide revamp assuming there is one
     
  5. DaddelZeit

    DaddelZeit
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    No, these are simply unused files. A V16 and V12 sound is also in the game, but unused.
    I guess it's because they simply inluded all templates from fmod.
     
    • Agree Agree x 6
  6. Agent_Y

    Agent_Y
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    That's a really old unused sound file that has been in the game for ages. It has been used in several mods too.
     
    • Agree Agree x 5
  7. Sturpy

    Sturpy
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    I think there's a F6 one as well?
     
    • Agree Agree x 2
  8. Penguin72

    Penguin72
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    Ah, I see. That makes sense.
     
  9. crazikyle

    crazikyle
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    If I recall there used to be an official scenario on that track that was removed shortly after the maps release. I believe it was a test scenario because I don't think it worked at all, or it worked very poorly. I remember being disappointed that it was gone because it looked like a lot of fun.
     
  10. FordKing

    FordKing
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    Brand new bolide would be better
     
  11. FFIVGUY

    FFIVGUY
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    Yeah, that's been there since 0.16
     
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  12. SuperShep1

    SuperShep1
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    if that is the case then a rally sbr-4 is "in the works"
     
  13. ManfredE3

    ManfredE3
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  14. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    These files, as far as I know, are from Automation and are in the game because of Automation exports.
     
    • Agree Agree x 2
  15. IDontKnow

    IDontKnow
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    I am pretty sure the V10 was the only extra one that was there before the Automation Update.
     
  16. Occam's Razer

    Occam's Razer
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    'chapter2' is a Rocky Start: chapter1 is Senseless Destruction. Also, that's not a list of missions, those are the sound files that are played in the background of the comics, which is why most scenarios have two sound files per, e.g. 'Intro', 'Intro2'.
     
    • Agree Agree x 6
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  17. Penguin72

    Penguin72
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    Oh. I've played A Rocky Start a few times, and never noticed sound effects. That is why I thought it could be a new campaign, because no campaign that I knew of (at that time) had special sound effects. I'm also still not sure what 'roll' is, which made me think that it was some new type of mission.
     
  18. Occam's Razer

    Occam's Razer
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    Ah, I think that's the gravity race scenario. And it's not hard to imagine why you didn't notice those sounds: when the comics were first introduced, they muted all noises from the regular game, so you needed that sound in order to prevent awkward silences.
     
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  19. skodakenner

    skodakenner
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    I guess we have the diffrent engines mostly because of Automation since you can build cars with those engines in that game
     
  20. CaptainZoll

    CaptainZoll
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    Though they are the same sound samples, Automation exports the audio files to BeamNG itself with every individual car.
    I'd say what's more likely, since sound samples are hard to come across, the BeamNG team probably just got the samples from the wherever the automation team got them.
     
    • Agree Agree x 2
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