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0.21 Discussion thread | Use Safe Mode before reporting

Discussion in 'General Discussion' started by Leeloo, Dec 15, 2020.

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  1. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    The factory can make some configs for race purposes only, like the Autobello Corsa or whatever it's called
     
  2. Trophy

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    True, maybe it is one.
    Oh, never knew.

    Found a small bug:
    BeamNGdrive-0214011370-RELEASE-x642_21_20216_22_16PM.png BeamNGdrive-0214011370-RELEASE-x642_21_20216_22_20PM.png
    I'm not sure if its just for me or not, but this ramp kills cars. They get stuck in it.

    Update on the ETK ESC problem: I cleared cache, tried safemode, and verified integrity. When I verified integrity, it said everything was fine. Safemode still didn't work. Should I make a different thread on this? Or is it fine to discuss it here?
     
    • Agree Agree x 1
  3. default0.0player

    default0.0player
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    I can't remember when did this updated but since then I actually sometimes encountered this even in non-aggressive driving forward.
    When cruising at highway speeds (low aggression) and the RPM is very low, then tap the brake lightly, sometimes instead of downshifting, it just disengages the clutches and that's it. You can then coast all the way down to a full stop and the DCT is still in high gear.
    Note the Gear: F 5 / 7
    BeamNGdrive-0214011370-RELEASE-x643_3_20212_42_47PM.png BeamNGdrive-0214011370-RELEASE-x643_3_20212_43_01PM.png BeamNGdrive-0214011370-RELEASE-x643_3_20212_43_21PM.png

    Also the clutches won't re-engage even when the gearbox input RPM is already well above idle speed, making engine braking coasting downhill not available unless you hit the gas first

    BeamNGdrive-0214011370-RELEASE-x643_3_20212_46_52PM.png
     
  4. Majniak

    Majniak
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    Yeah, I experienced this many times. It is also annoying when you approach a hill for example with disengage clutches and selected higher gear, because when you stop like this, the car won´t preselect 1st gear and with acceleration the car just roll back like it is on neutral.
     
    • Agree Agree x 2
  5. Agent_Y

    Agent_Y
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    BeamNG Team

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    Bug 1: Shading at night is completely different depending on selected vehicle and neither looks correct:
    bug1.png
    Bug 2: This texture in West Coast is EXTREMELY pixelated and the pixels are visible even from far away:
    bug2.png
     
  6. moses72

    moses72
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    i've been having the same problem too, every time i spawn a factory config all the glass just commits no texture until i put glass tint on
     
  7. Jer

    Jer
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    I just take the glass off
     
  8. moses72

    moses72
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  9. Trophy

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    BeamNGdrive-0214011370-RELEASE-x643_7_20215_48_24PM.png
    This tree at industrial eats cars, as if it has inside out collisions
     
  10. vmlinuz

    vmlinuz
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    Wasn't sure where to post this but I think it's time to make the Soliad Wendover a new thread?
     
    • Agree Agree x 2
  11. Trophy

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    Probably should wait until its out.
     
  12. EruptionTyphlosion

    EruptionTyphlosion
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    A few minor issues:
    - The Roamer Fire Chief livery is heavily artifacted and pixelated at this point and looks really rough. It definitely needs a polish pass.
    - The BCPD Roamer livery still has the "Belasco City" text overlapped by the door handles on the facelift Roamer. Since its default config is a facelift roamer, this should be fixed.
    - For some unknown reason, the Sunburst Generic Police livery has "120" text over most of the car, except the rear bumper has "210" text instead. This is probably a typo, as none of the other police cars have this issue.
     
  13. Diamondback

    Diamondback
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    BeamNG Team

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    I never quite figured out what exactly causes this "gear stuck" issue. I have it randomly but very very rarely here. Is there any chance it might be related to input deadzones not being 100% correct? What input device are you using for this?
     
  14. btcb48

    btcb48
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    Testing vanilla wise, it can also be replicated without touching the brakes. Go to pure grid, floor it to 120 kph and let the car coast, tested both with a DS3 disguised as a X360 pad and pure keyboard (DS3 off).

    With this method, it seems to occur especially in diesel Cherriers and the NA Sunburst Sport. (Haven't tested the SBR/Turbo Sunbursts)

    Forcing the DCT shiftLogic's stallPrevent to 1 seems to heavily reduce the odds of it happening.
    Will leave it to you guys to check the equations and the assorted variables. :p
     
  15. Trophy

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    Sometimes abs fails to work, when you brake, the brakes don't apply any pressure. Maybe add an update rate for the abs to recognize when the wheel is gonna lock up at all times.
     
  16. DaddelZeit

    DaddelZeit
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    Can confirm this happens sometimes, went right into a ditch because of it ;-;
     
    • Agree Agree x 1
  17. _Tanco

    _Tanco
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    IIRC it's realistic, it happens in real life too (stenyak experience it quite often !)
    https://twitter.com/stenyak/status/1114723676363141122
     
  18. Trophy

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    droveoff a cliff because of it
     
  19. Rubidium

    Rubidium
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    I agree that the diesel Cherrier seems to be notably affected by this issue, from my experience.
     
  20. default0.0player

    default0.0player
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    This appeared to be the DCT gearbox unable to shift when the clutch ratio is not 1, also the "--always prevent stalling" logic is not perfect since when the engine reaches idle when still in gear, it stucks in "engine idle, gearbox coast" condition that prevents downshift.

    I actually found a simpler solution that prevents engine stuck in idle while traveling at speed. This also fixed unable to engine brake coasting from standstill!
    Note the engine torque and the gear on the lower left

    dcteforeafter.png
    In the "shiftLogic-dctGearbox.lua" at line 569
    Code:
      if engine.outputAV1 < engine.idleAV then
        --always prevent stalling
        dctClutchRatio = 0
      end
    change it to
    Code:
      if engine.outputAV1 < engine.idleAV and gearbox.outputAV1 * gearbox.gearRatios[gearIndex] < engine.idleAV then
        --always prevent stalling
        dctClutchRatio = 0
      end
    This edit does NOT affect the "not clutching in wrong direction" function
    BeamNGdrive-0214011370-RELEASE-x643_10_20219_47_23AM.png
    The clutch stays disengaged when traveling in wrong direction, but when you steer the vehicle to the correct direction WITHOUT touching the gas pedal(the 133Nm is DCT rev-matching), it downshifts again(not possible before the edit).
    BeamNGdrive-0214011370-RELEASE-x643_10_202110_20_50AM.png BeamNGdrive-0214011370-RELEASE-x643_10_202110_20_58AM.png
     
    #980 default0.0player, Mar 10, 2021
    Last edited: Mar 10, 2021
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