Released Toyota AE86 Trueno/Levin

Discussion in 'Land' started by schumacher, Jan 29, 2018.

  1. CharlesCal6226

    CharlesCal6226
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    In my opinion, the idle and sub 3k rpm sounds are terrible, I know the video where you might have gotten the sounds from and think that you can try using some of the same sounds for low, mid and high like some sound mods I remember seeing
     
  2. gabealtf

    gabealtf
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    Jul 22, 2019
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    love the mod but when the headlights open there is a gap between the headlights and the front bumper which isnt on the real thing other then that i couldnt find any flaws
     
  3. Bolt2407_Beamfan

    Bolt2407_Beamfan
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    Did you download it from one of the pages of this thread which has the hotfix or just the one from the first one?
     
  4. Flo_2289

    Flo_2289
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    Very nice animations better than Beamng.drive self
     
  5. firstclassmemes

    firstclassmemes
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    can you please make a rusty skin?
     
    • Agree Agree x 1
  6. 2004AudiA41.8T6Spd

    2004AudiA41.8T6Spd
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    Does this work in 0.22?
     
  7. Jer

    Jer
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    I hope...
     
  8. Dingo135

    Dingo135
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    Everything works fine for me except the speed chime. It stays on all the time now.
     
  9. SpeedingJRDC2

    SpeedingJRDC2
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    Is it just me or the speed chime is broken in the newest update? The speed chime keeps sounding when I'm not moving
    --- Post updated ---
    Same thing with me
     

    Attached Files:

    #2669 SpeedingJRDC2, Mar 30, 2021
    Last edited: Mar 30, 2021
  10. Truck-truckin-truck

    Truck-truckin-truck
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    The chime has always kinda been a issue, just go into the parts selector and remove it.
     
  11. SpeedingJRDC2

    SpeedingJRDC2
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    It was not always an issue but ill remove the chime till this gets fixed
     
  12. Truck-truckin-truck

    Truck-truckin-truck
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    I see you just joined today, so as someone who has been around since 2015 (old account) I can say that the chime has always had a small bug with it, when ever loading the car into the world the chime would always sound off and then slowly fade away, wasn't a very big deal or big bug. But this updated must have busted the chime even further making the bug worse to where it just keeps chiming.
     
  13. SuperMarioGlitch1

    SuperMarioGlitch1
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    Is there a way to fix this bug?
     
  14. SuperMarioGlitch1

    SuperMarioGlitch1
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    Ok, I know I commented on this thread before, but for some reason, something deleted my comment, so I'll ask again: Is there a way, or a patch, to fix this? EDIT: Oh wait, now it's appearing, guess this makes my comment useless then
     
  15. Truck-truckin-truck

    Truck-truckin-truck
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    Removing the chime in the parts selector helps. That's literally all you need to do.
     
    • Like Like x 1
  16. [#H7dr4_27](UA)

    [#H7dr4_27](UA)
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    WOW!!! Respect!
     
  17. SuperMarioGlitch1

    SuperMarioGlitch1
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    So, you meant that there's literally no other way to fix this? Only removing the speed chime?
    Understandable, thank you for the reply
     
  18. Dingo135

    Dingo135
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    There is a way to fix it but he is saying to not use it at all until a fix is found. The issue is probably caused by the blinker.lua file in the lua folder in the mod. I looked at the file but I have no clue how to fix it. The "obj:stopSFX(chime)" part probably has something to do with it but I do not know what.
     
    #2678 Dingo135, Apr 3, 2021
    Last edited: Apr 3, 2021
  19. SuperMarioGlitch1

    SuperMarioGlitch1
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    Hi again, It's me again, well, the reason I'm writing this is that I have noticed that when you have the hotfix on, the Silvertop engine can only go up to 10.000 RPM instead of 11.000, what I want to ask is: Where are the other 1000 RPM and how can I find the other 1000 RPM?
     
  20. Frits12333NL

    Frits12333NL
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    Jun 5, 2017
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    I have some problems with textures, like the trueno badge on the front. Or the inside dash buttons. But only so little, I also have texture problems with the broken rear lights. Does anyone else have these problems? I would like to hear it.
     
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