As the title says, if we could get the car infront to flee the player that'd be a fun little easter egg. However i'm not sure how well the AI's collision avoidance would work, if it is stuck behind a normal AI vehicle.
honk = get out of the way in beamNG i guess. I guess not realistic, maybe honk the horn lots of times Or if you're a police car, and turn on your siren, then I guess it'd be interesting seeing the car infront flee.
when you turn on the sirens most of the traffic cars pull over to the side, just the ones that broke some laws before flee