I was looking at the FATT and I feel it needs to be somewhere well over 900bhp at least but damn its good!
About walking mode and opening tailgates and stuff... It really annoys me how you have to get the angle perfectly right when looking at the tailgate or whatever you want to open. Makes it hard to open.
If u throw the soliad with the nodegrabber from the back the game crashes and sometimes a MASSIVE thick line appeared for a split second and dissapeares
yeah but in my case they are a little bit too laggy lol here's a vid : I actually can't change the bindings of the "Enter/Exit car", it doesn't let me change or remove or add any key edit : nvm the key changed by restarting the game I can't explain why but I won't complain
Can I ask why I had a transfer of mods to another place? "C:\Users\USERNAME\AppData\Local\BeamNG.drive\"
Apparently the police can be quote sensitive to being jumped on, they try to run me over lol. This whole walk thing REALLY makes for awesome getaways, not only in a car!
Works here, can you try to replicate the issue? after you did, send a support ticket. You can give me the id by replying here and pinging me or using private messages
Hello I have a bug wear when I spawn the Wendover it asked me to preform a clean install of a broken mod any help?
I use a lot of non-repo mods. Can I just re enable all the mods and the non-repo mods will re enable with them? Or do I have to move all the mods back?
In the controls settings when changing the keys for any control, the key showed in the manu that the control is assigned to doesn't change after changing the key (even tho the key has been changed in fact). It's a small issue but it can be quite confusing when you don't know
im looking at the solid in blender and the way they designed the door seals is the most confusing crap ever