Practicing with the forklift: Close but no cigar. Lets try that again: Nailed it. I'm terrible at this Also that ledge is too tall, now somebody get me a bigger forklift pronto - - - Updated - - - Time to try something a little more expensive than a stripped grand marshal. How about a 350 GTR (because I am not an uber pro leet driver I often swap the 350 engine into the 390 GTR) A tad wonky, but its up there and undamaged. The GTR is actually one of the easier vehicles to put on that particular ledge I think, stiffer suspension and very low ground clearance, when you lift it the wheels don't sag so much and it just gives you that extra little bit of clearance, otherwise that forklift is on the very very end of its reach to place anything up there. - - - Updated - - - Fixed it (and broke it, angling the forks spazzes it out, as does changing the forks)
Anybody want this? Through messing around with a few ideas I've had in my head, I tossed this together. By this, the road's smoothness came from sims, the rolling hills were created in world machine, and the gravel texture is based upon wavelength stuff. It actually uses a purple texture to look yellowish over a green diffuse.
Did he ever actually bother to jBeam that full body rollcage? I remember it hadn't been when I previously downloaded it.
You know you can just edit the police decals... it's decals_police in vehicles\common When we release the update with multi-DAE support you'll be able to put decals anywhere by copying part of the mesh, floating it a bit, and UVing it to a new texture.
You can have as many .DAE files as you want and the vehicle will auto-load them, both from the vehicle folder and vehicles\common. This means that wheel and tire meshes are shared globally, and you can make mods for cars without editing/damaging the original .DAE.