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Covet & Pigeon Exhaust Glitch

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by WoolyFox, Jul 23, 2014.

  1. WoolyFox

    WoolyFox
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    Untitled.png I think it all started when the pre-race update was released; because the exhaust on the Covet didn't act up in this way before the update. I suspect this is a result of re-writing some of the damage models. If it is a problem, can it be fixed?
    Untitled.png Untitled.png
     
  2. Sushi2

    Sushi2
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    Does it happen when you spawn the car? Or is it during a collision?
     
  3. WoolyFox

    WoolyFox
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    Not when the car spawns. It's when you break all the breakgroups or when the exhaust comes out on collision.
     
    #3 WoolyFox, Jul 23, 2014
    Last edited: Jul 23, 2014
  4. Sushi2

    Sushi2
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    Hmm, I can't recreate the problem. Have you tried redownloading?
     
  5. WoolyFox

    WoolyFox
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    I have because of something different, but it didn't work. Try to put the car into zero gravity, break all breakgroups, then observe.
     
  6. Sushi2

    Sushi2
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    Still nothing. I think it either your game or car. Photo on 7-23-14 at 12.47 PM.jpg
     
  7. WoolyFox

    WoolyFox
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    Untitled.png Try the Pigeon. Look at the exhaust when the car is a fair distance away.
     

    Attached Files:

    • Untitled.png
  8. pulley999

    pulley999
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    Can confirm, this is a problem on several cars for different parts. The problem is that the mesh is assigned to flexbody groups that can separate in a crash. Example would be that the Pigeon exhaust is assigned to the nodes and beams that make up the exhaust pipe AND the ones that make up the engine, as a result the game engine will try to stretch the exhaust mesh between those two chunks of nodes and beams. These issues are everywhere on the official cars. Pigeon leafsprings, Covet and Pigeon exhaust, Moonhawk radtube and headers to name a few examples. It's not too hard to fix if you know your way around code, just find the flexbodies entry for the part you want to deform differently and remove the offending group either with comments or by deleting it. Example:

    In pigeon_engine.jbeam find the flexbodies segment for the exhaust

    Code:
    "pigeon_exhaust": {
        "information":{
            "authors":"gabester",
            "name":"Ibishu Pigeon Exhaust",
        }
        "slotType" : "pigeon_exhaust",
        "flexbodies": [
             ["mesh", "[group]:", "nonFlexMaterials"],
             ["pigeon_exhaust", ["pigeon_exhaust","pigeon_engine"]],
        ],
    and change

    Code:
    ["pigeon_exhaust", ["pigeon_exhaust","pigeon_engine"]],
    to

    Code:
    ["pigeon_exhaust", ["pigeon_exhaust"/*,"pigeon_engine"*/]],
    or

    Code:
    ["pigeon_exhaust", ["pigeon_exhaust"]],
    I won't distribute "fixed" files because I don't want people using my old files in the event Gabe re-tunes the cars in the future and then complaining they drive poorly because of that.
     
    #8 pulley999, Jul 23, 2014
    Last edited: Jul 23, 2014
  9. WoolyFox

    WoolyFox
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    Thanks for the conformation, that was a great help. I will close the thread in a few days' time.
     
  10. go14smoke

    go14smoke
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    You can't close threads, only devs can do that.
     
  11. WoolyFox

    WoolyFox
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    Oh thanks!:)
     
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