Hey, I can`t for the life of me manage to import and export the bluebuck model to a dae file without breaking the textures (it is just all crome) I dont even have to touch the model and it gets messed up. It works fine with the moonhawk and other cars, am I doing something wrong? I use 3d studio max 2016 and the openCOLLADA plugin.
have not used blender before, so that not gonna work very well for me. as I said it works fine for other models
You don’t need to use blender, it’s just blender is widely documented and it’s what 99% of people here know, so if you run into an issue, you’re on your own.
yes I guess I just have to move on to something else --- Post updated --- Yes, I did check that (Have been running into that one before, but not this time. It looks like the texture coordinats get reset or messed up, when Im importing the model files into 3ds max. I did have a look in blender and did see the textures coordinates was just fine, so frustrating. Any of the developers want to chime in here?