?

What song should I use for BeamNG.cursed 4?

Poll closed Aug 12, 2019.
  1. Funkytown - Lipps Inc

    30 vote(s)
    66.7%
  2. These boots are made for walking - Nancy Sinatra

    22 vote(s)
    48.9%
Multiple votes are allowed.
  1. Artistterrymartin

    Artistterrymartin
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    I don't even see the utility that used to be in the game folder for creating beams/nodes. Maybe they are reworking it for a later update.
    Edit. found it
     
    #2021 Artistterrymartin, Jun 15, 2021
    Last edited: Jun 15, 2021
  2. kravn

    kravn
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    screenshot_2021-06-14_21-07-19.png
     
    • Like Like x 4
  3. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    You seem to have no idea about how modding works, better start from simple mods like skins or bumpers before making something as complex as a whole human
     
  4. Artistterrymartin

    Artistterrymartin
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    I hope to figure it out, watched a video last night. May be a while though :p
    upload_2021-6-15_21-17-25.png
     
  5. umustbeloggedintododat

    umustbeloggedintododat
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    BeamNG.corruption
     
    • Agree Agree x 1
  6. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    I can already tell this is not enough nodes, needs more in the "hinge parts" so it can move (unless you want it to not move), and looks like it's not even symmetrical. I advise against using the NodeBeam editor, it was removed for a reason, it's so broken. And give your nodes some more self-explanatory names because it will be a huge pain to work on nodes named like this.
     
  7. Artistterrymartin

    Artistterrymartin
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    I made a simple box last night, followed the video. Will start something simple. Yeah, I read Crashhards Jbeam file pretty much, saw where the different things affect movement. Realize the editor is broke, but a lot easier than manually plotting nodes on Note++ and comparing to location to those vertices in Blender. It is something I am not putting much into to be honest. I get a little frustrated and quit a few days. Something comes to mind and I test a few things.
    The box loaded last night, but no box to be seen.. The nodes are the exact locations for the Blender starting box. Connected all the beams and triangles right, problem is somewhere with another Json missing for the textures or maybe this can not go in the mod\unpacked folder is my best two thoughts to why. upload_2021-6-16_8-12-55.png
     
  8. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Your nodes need to have a group, or else the game won't know what part it is from. The group should be the same as the 3D model has. Also, it's generally not a good idea to put all nodes exactly in the same places as the verticles are. The deformation works visually by bending the mesh in places where the edges are, and if the edge is between 2 nodes which are the physical bending spots, the bent spot will look very sharp. This is probably good for things like wood or paper, but metal doesn't behave like this, instead you can put a node between 2 verticles and the deformation will look smoother. The closer it is to a verticle the sharper it will look from what I can tell. Another thing to keep in mind is that there are WAY more verticles than there should be nodes, you should do it if it was a low-poly model. Generally, instead of comparing the location of nodes to Blender verticles, it's better to just place them by eye, where you see they would fit, and if something feels wrong then moving them around trying to get a better result. Also, an advice, the CrashHard dummy Jbeam is way too complex to use it as a reference, it makes use of some features most people have no idea exist to simulate independent bending of the metal and plastic parts of the dummy on extreme impacts. You could use the Stig mod instead, it's way more simple.
     
  9. umustbeloggedintododat

    umustbeloggedintododat
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    • Like Like x 6
  10. DaddelZeit

    DaddelZeit
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    LMFAO
     
    • Agree Agree x 2
  11. SuperShep1

    SuperShep1
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    how in the world....
     
    • Like Like x 1
    • Agree Agree x 1
  12. Artistterrymartin

    Artistterrymartin
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    Appreciate a lot !, Looking a Crashhard's jbeam it looked pretty complex. I did manage to completely replace it with a human though, and added a little gore to it. It goes without saying modifying it is not difficult. Thanks again.
     
  13. XManic1995

    XManic1995
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    screenshot_2021-06-18_10-08-02.png
     
    • Agree Agree x 3
    • Like Like x 1
  14. DaddelZeit

    DaddelZeit
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    upload_2021-6-20_17-58-32.png
     
    • Like Like x 1
  15. IDontKnow

    IDontKnow
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    • Like Like x 1
    • Agree Agree x 1
  16. moses72

    moses72
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    screenshot_2021-04-15_18-29-52.png ........
     
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  17. Copunit12

    Copunit12
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    This is not cursed. This is just normal scene in a area where they use too much salt. Like Maine.
     
    • Like Like x 2
  18. XManic1995

    XManic1995
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    tow hitch shit.
    screenshot_2021-06-21_16-48-26.png
    screenshot_2021-06-21_16-48-36.png
    screenshot_2021-06-21_16-48-47.png
     
    • Like Like x 6
  19. Somewutguy1

    Somewutguy1
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    yo
    screenshot_2021-06-21_22-42-34.png
     
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  20. a plane guy

    a plane guy
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