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0.23 Discussion thread

Discussion in 'General Discussion' started by Leeloo, Jun 25, 2021.

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  1. KaanNecip

    KaanNecip
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    May 1, 2015
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    148
    Edit: That's my fault, I didn't even enable multiscreen render but after entering fullscreen mode it enabled itself. Sorry.
     
  2. SuchSneak

    SuchSneak
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    Nov 23, 2017
    Messages:
    126
    You could technically have every spawned vehicle have dynamic reflections but the render engine only renders ONE real-time cubemap. The performance would be the same but it wouldn't look right on a lot of the other vehicles because they would be most likely far away from the cubemap origin.
     
  3. XtremeMan

    XtremeMan
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    Nov 7, 2013
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    44
    You need to verify intergrity in the BeamNG Launcher, then verify integrity through steam.
    If it doesn't help, then you need to reinstall the game.
     
  4. s2k2009

    s2k2009
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    Jan 13, 2021
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    99
    Unusual frame drops in this small pebble suspension testing section of gridmap. Seems to only happen when you go fast enough so you'll need a faster car. Not sure if this can be fixed. FPS drops below 50, and right when you get out of the section, even if it's so small, FPS increases.
     

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    • Agree Agree x 1
  5. Smirkyguy

    Smirkyguy
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    Sep 23, 2016
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    49
    Exhaust smoke from cold engines seems to be gone...
     
    • Agree Agree x 2
  6. Sithhy™

    Sithhy™
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    3,341
    upload_2021-7-3_23-17-27.png

    Is this a new skin or haven't I just never seen it before? o_O
     
    • Like Like x 3
  7. Softair

    Softair
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    Jan 8, 2021
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    that was at least in 0.21 iirc
     
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  8. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Has been in game as long as I remember playing it so pretty sure at least since the Italy update
     
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    • Like Like x 1
  9. angelo234

    angelo234
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    Programmer
    BeamNG Team

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    Aug 11, 2017
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    539
  10. hey_big

    hey_big
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    Aug 26, 2015
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    152
    the whole ui seems very slow and laggy?
    --- Post updated ---
    upload_2021-7-4_0-51-24.png
     
    • Agree Agree x 1
  11. glen

    glen
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    567
    These tires have no texture as shown in the pic in the post above and this pic here.
    upload_2021-7-3_20-4-11.jpeg
     
    • Agree Agree x 4
  12. IDontKnow

    IDontKnow
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    Jul 31, 2020
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    400
    Correct, the Volitalia livery was added in 0.15. Volitalia is an airport in Italy.
     
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  13. Belvedere58

    Belvedere58
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    Jan 6, 2018
    Messages:
    201
    The refreshed Gavril truck (short bed regular cab) appears to have the uplevel roamer interior. I don't remember a wood steering wheel on this base level truck previously.


     
    • Agree Agree x 1
  14. crazikyle

    crazikyle
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    Sep 3, 2013
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    869
    Something tells me you shouldn't be able to see this...


    (It's the object the player controls when you exit your vehicle)
     
  15. Spoon R24

    Spoon R24
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    Jan 19, 2021
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    109
    Redline tires have no texture, what mod is broken?
     
  16. DJpands

    DJpands
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    Mar 31, 2015
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    Does anyone know why there are absolutely no cars showing up on the vehicle selection screen? even after clearing cache and verify file check.
     
  17. s2k2009

    s2k2009
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    Jan 13, 2021
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    99
    Intentional probably. Like, Gavril used the same interior/wheel in some of their cars, I think that's what it's trying to show here
     
  18. Covalence

    Covalence
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    Jul 3, 2021
    Messages:
    168
    Another bug in the newest update: the E70-14 Bias Ply Redline tires have no texture (tested with the Gavril Barstow)
     
  19. Cento186

    Cento186
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    Joined:
    Feb 15, 2014
    Messages:
    38
    In relation to the new oil damage system I noticed that with piston ring damage the engine oil mass still decreases at the same rate when the engine is switched off?

    Also it seems very difficult to get engine oil starvation at all or see any resultant damage, even when running race tyres, weight reduction and roll cage. I've even tried on purpose by simply driving in the tightest/highest G circles possible which sort of makes the race oil pans pointless.
     
    • Agree Agree x 2
  20. default0.0player

    default0.0player
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    Joined:
    Nov 30, 2018
    Messages:
    1,924
    This is because of the Maximum Safe G shown in the Engine Thermal Debug and in the jbeam file does not actually mean maximum safe g. According to my experiment, a maximum safe g of 1 means maximum safe bank angle is 45 degrees, and the maximum safe g of 10 means maximum safe bank angle is 90 degrees.
    Also
    Use the nodegrabber to roll the vehicle 90 degrees, then
    When set "Maximum Safe G" to 2 the "XY Starvation" shows 8.000
    When set "Maximum Safe G" to 5 the "XY Starvation" shows 5.000
    When set "Maximum Safe G" to 8 the "XY Starvation" shows 2.000.
    When set "Maximum Safe G" to 10 and above only the "Z Starvation"(vehicle upside down/bank angle over 90 deg) will cause starvation.
     
    • Like Like x 1
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