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Black lines and "ladders" on cars.

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by FilsFilms, Aug 5, 2014.

  1. FilsFilms

    FilsFilms
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    Joined:
    Aug 9, 2013
    Messages:
    575
    Here. idk how to fix it and... help me, please.
     

    Attached Files:

    • вфыфыв.jpg
    • фыв.jpg
    • фываы.jpg
    • фывфв.jpg
  2. WrongBrothers

    WrongBrothers
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    Joined:
    Aug 7, 2013
    Messages:
    311
    Those are panel gaps. They're supposed to be there.
     
  3. FilsFilms

    FilsFilms
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    575
    What did you mean by this? :confused:
     
  4. Bubbleawsome

    Bubbleawsome
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    1,887
    They are gaps in the metal of the car. The limitations of pixel displays produces aliasing and that is what you are seeing. :|
     
  5. FilsFilms

    FilsFilms
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    Oh... How to fix it? :rolleyes::confused:
     
  6. Bubbleawsome

    Bubbleawsome
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    You can't. It isn't broken.
     
  7. FilsFilms

    FilsFilms
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    So this is normal for bng, right?
     
  8. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    It's aliasing. Torque3D doesn't really have proper anti-aliasing. You could try supersampling your game with an external program (render at a higher resolution and downscale) to eliminate the jaggies.
     
  9. B25Mitch

    B25Mitch
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    Vehicle Designer

    Joined:
    Aug 27, 2013
    Messages:
    274
    Looks like it might just be the SSAO that doesn't have proper antialiasing. That would explain why it's only happening in the panel gaps. You could try playing with the SSAO quality settings.
     
  10. pulley999

    pulley999
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    Joined:
    Jan 21, 2013
    Messages:
    824
    It's the lighting engine. Pretty sure Low lighting uses MSAA but anything above that only allows for FXAA because it switches over to a deferred render method which, from my understanding, allows more complex lighting scenes to be rendered accurately but at the same time prevents traditional antialiasing methods from working right, so FXAA is used as it can work with an already rendered image, even though generally it isn't a very good antialiasing system.

    I'll agree with Gabe, disabling the ingame antialiasing and then forcing SSAA (Rendering the game at a higher resolution and then downsampling it for your monitor) externally is probably the best solution.

    Or you could blow a relatively large sum of money on a good 2k/4k monitor. That works too. Just need a reasonably powerful video card. My GTX 760 has problems keeping up in Beam with my new 2k display, for example.

    Pre-post edit:

    Forcing antialiasing override externally through drivers is what causes the transparent environment/vehicles bug, even SSAA which shouldn't affect it.
     
  11. Bubbleawsome

    Bubbleawsome
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    Anyone have another way to force downscaling? I've used the "actually use a higher resolution" choice but I can only get to 1.5x of my screen before it blackscreens. I have the POWAHHHH to run up to 2x I think. Anyone know how?

    (my phone also corrects powah to POWAHHHH. Lol)
     
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