Similar to how the multiplayer mods were made ? Looking at the skill level of some modders I'd say they could do it.. buuut let's wait for the Dev's to say it's ok first lol. Don't want any trouble lmao
iirc, fidelity fx is kind of like AMD's version of DLSS (correct me if I'm wrong) except compatibility is much better and is open to AMD and nvidia cards old and new because the target resolution is being upscaled instead of being run natively, you get significantly better performance depending on the resolution you are upscaling to and the resolution you are upscaling from I probably got a lot of that wrong so take this with a grain of salt lmao
largly correct... It basically is a intelligent (but not AI driven, like DLSS) upscaler that is afaik relativly easy to implement into exsisting renderers. It works on DX11 and 12 and Vulcan the three most common APIs after like 2015. Its quality is not quite as good as DLSS, especially in motion, but since its easier to implement and runs on far more Hardware its considered to be the next big thing in graphics by many people.
I remember hearing that WCUSA was getting remastered and the tunnels were only the first part, what do you predict will be included in the second part?
I don't think that it needs a "remaster", but more places like the island on the other side of the bridge, more streets, a harbour, an airport... Some stuff like this but not a total remake
FidelityFX and DLSS are different approaches to the same solution. DLSS uses real hardware cores to run a deep learning AI algorithm, producing a very good upscaling result. This improves FPS greatly by allowing the user to render at a lower resolution with little to no loss in quality. However, because it requires specific hardware, it's not compatible with anything but new cards with that hardware. It's also harder to implement the software (iirc), limiting its immediate potential. FidelityFX also upscales the image, allowing better FPS for the same reason, however it uses more traditional upscaling methods, albeit improved upon what exists already. This means more cards are able to be supported due to it not requiring specific hardware, but the quality isn't as "good" as DLSS. It's also much easier to implement, as it's already built in to beta branches of Unity and Unreal engine, two very popular game engines. All this to say neither is necessarily better, but have different use cases/ users in mind, to come to the same solution. It's possible .drive could implement FFX, which would mean a possible FPS boost for those with newish (last couple years) cards.
i think one bit of WCUSA that might get more attention is that industrial area near the race track. there's an intersection that just leads straight into a fence, which makes me think there might be a new bridge or something. im sure you guys have seen it.
Obviously not every post by a dev is development, but still... First testing of a scratches system, and dynamic / localized windshield damage? (also wiper damage?)