For a first 3D model that's pretty good. I had been working on a Glock 17 awhile ago but never got around to finishing it:
Here is a finger I sculpted and painted with clay, made a model for3dsmax/blender with meshroom, then used 3dsmax to animate with a couple bones, and the built in water in max to create the blood. Sculpture of a finger ! - YouTube --- Post updated --- That is really good there !
Here is a head of myself I made with meshroom, dropped into a pool of water using 3dsmax built in water sim, took many hours to process the water data, not too long to render. That is author morgans yell from red dead game. I loved messing with the water sim stuff. Have not really got into Benders water yet. I don't have many models I made that anyone would really consider modeled. I don't think using Meshroom really makes this anything worth posting but the water is pretty cool. I mean from a creator strand point I just took pictures of my head, not really any artistry in that to be honest. If I could catch my modeling in 3ds programs up to my traditional art I would be doing okay Head Fall with Sound - YouTube --- Post updated --- Man that is impressive ! How many real hours !?!
I decided to model a Volvo C40 Recharge so just gonna dump a bunch of images of it here \ Made with blender and substance painter. Oh, and dont forget the sketchfab Volvo C40 Recharge - Buy Royalty Free 3D model by lazercar (@lazercar) [9159933] (sketchfab.com)
Update on the Renault Added an Automation Engine and Covet Suspension Seats, Dashboard and Steering Wheel are from the covet Done the rear quarter panel
Could you show how the body mesh looks like in Edit mode? Right now it's just... ugly, to say the least
I would like to, but my blender is another level of fcked up rn I couldn't move Vertices properly, and now i can't even switch to edit mode --- Post updated --- Right after i posted this it worked. Thank you blender. --- Post updated --- Moving Vertices still doesn't work properly --- Post updated --- What tf is this?