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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Petrovsky

    Petrovsky
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    duplicate account of banned user AwesomeSauce

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    Feb 9, 2013
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    613
    Why have an n/b ramp?
     
  2. SixSixSevenSeven

    SixSixSevenSeven
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    Testing collisions in a fun way?
     
  3. TheAdmiester

    TheAdmiester
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    To jump a T75 over and watch it collapse.
     
  4. TYLERTJ

    TYLERTJ
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    Aug 18, 2013
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    670
    This thing looks amazing with some armor doesn't it?
    d261c6d1a7.jpg
     
  5. SixSixSevenSeven

    SixSixSevenSeven
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    To me the cab looks disproportioned to the rest of the truck, otherwise its pretty cool
     
  6. TYLERTJ

    TYLERTJ
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    Look at some pictures of an 89' F250, they're the same.
     
  7. BlueScreen

    BlueScreen
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    The bonnet seems a bit too flat. It might look better if it's a bit taller.
    Same for the bed.
    Other than that nice model.
     
  8. TYLERTJ

    TYLERTJ
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    The hood is actually quite detailed, it doesn't show up in the render very well with environment lighting. Not quite sure what you mean with the bed, it's very similar to a standard late 80's Ford 250. If you mean the inside of the bed, that will all be a texture, as done with official vehicle's in BeamNG :)

    Here's a render without environment lighting: 89780784d4.jpg
     
    #2648 TYLERTJ, Aug 6, 2014
    Last edited: Aug 6, 2014
  9. ItaliAsian

    ItaliAsian
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    187
    The side of the truck is way too flat, you should bow the fenders door and bed outwards.
    163_0602_40z_readers_rides_1989_ford_f250_hd_front_driver_side.jpg

    Also the cab of the truck is too short and the top of the doors should lean towards the center not vertical.
    aGtsc.jpg
     
  10. BlueScreen

    BlueScreen
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    I meant it looks like it was squashed. You should make everything a bit taller.
     
  11. eletricmano

    eletricmano
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    Mar 30, 2013
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    408
    Working on a new map. Probably the 4th one. I think this one's actually gonna get released, and not deleted because I quitted or something. :p

    Small town
    BeamNG 2014-08-06 00-05-06-44.png

    Airport (It's probably gonna have trash/scrap on the runway, because the map's too small to fly.)
    BeamNG 2014-08-06 00-04-34-68.png

    There's still some more stuff I'm gonna work on, like a gas station for example. I'll post more screens soon.
     
  12. mtchll3

    mtchll3
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    Mar 31, 2014
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    i have a little progress but not alot, its so tedious, just alot of tweaking etc.
    render1.jpg
     
  13. Bakasan

    Bakasan
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    Dec 3, 2013
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    1,434
    The modeling is wonderful, and old supercars are uber nice:)

    Also, Happy 8/6 Day for you Americans;)
    1983 Toyota Trueno 1.png

    Hopefully 8/6 day for normal dates will be more rewarding...
     
  14. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    I feel satisfied watching at this.

    [webm=]https://dl.dropboxusercontent.com/u/42990436/Screens/BeamNG/DEV/BOUNCE.webm[/webm]
     
  15. CarlosAir

    CarlosAir
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    Nov 16, 2013
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    336
    Some more progress, still a lot of work to do, but it already flies great and it's completely usable. I am still amazed by the versatility of the BeamNG physics engine. And yeah, the plane moves thanks to the spinning propeller, and color selection works fine. Interior to be done as-well as a lot of external details, and the jbeam requires some improvements, atm it crashes like shit :p . (Sorry if the video is too long :p)




    And I would also like to recommend you to watch this other video I've recently found which has really motivated me to continue with this project, it's pretty amazing :D : https://www.youtube.com/watch?v=KOFsfMY7IPc
     
    #2655 CarlosAir, Aug 6, 2014
    Last edited by a moderator: Oct 21, 2015
  16. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Aug 5, 2012
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    So, today I built this Mobile Impact Cart to be used in my IIHS/EuroNCAP-Like videos to simulate Side and Rear end impacts.
    It's not as wobbly (axles mainly, the body is quite rigid) as it was some hours ago, but it still need some finetuning.
    The frontal cement block (which I need to replace with a metal block, or perhaps with different kinds barrier) weights around 450Kg + The 550Kg of the cart itself.

    Pigeon smashed between a cement block and the cart going at 50KMH

    Doesn't look much safe.
     
  17. BaronRedStorm

    BaronRedStorm
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    Jul 12, 2014
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    817
    Will that be released as a mod at some point not meaning to be rude or anything just asking
     
  18. 13dodgeram

    13dodgeram
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    Joined:
    Aug 8, 2013
    Messages:
    70
    Time to show what I've been working on:) Its an old truck based off the Peterbilt 281. Still lots of work to do (finish interior, front suspension) and lots of tweaking and fixing for the mesh. This is probably my 3rd or 4th model I have made from scratch. I'm still learning the process of modeling, so there is probably a few mistakes/errors in the mesh. I hope you all like it:)



    1.jpg
    2.jpg
    3.jpg
    4.jpg
     
  19. GabrielFarre

    GabrielFarre
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    Aug 6, 2013
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    This is a good car (pigeon) bad its
    The tata nano with 0Ncap stars its indian! Search it In google
     
  20. TYLERTJ

    TYLERTJ
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    Joined:
    Aug 18, 2013
    Messages:
    670
    Noooo, your bringing back too many memories from RoR:'( oh what a good game it was. Well, what a good game it is. People would always make"crash testing" videos similar to yours.
     
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