I am following up my previous map by continuing with Short Course off-road tracks. This time, a track featured in other games I've played, but created using LIDAR data. A short video of a few laps Why this track in particular? I wanted to make a track that was not too complex (looking at you, Lucas Oil Speedway) and was different from the previous course. The track uses the same groundmodel as my previous course, so it is ready for ai "racing" without sacrificing the muddy feel of the track too much. Screenshots: Spoiler To Do: Backdrop Scenarios Time Trials There have been several configurations for the course, including a few that involved scaling the hill near the staging path and boulders near the finish line. Update 1: Spoiler Added more terrain painting Added a few structures Update 2: Spoiler More terrain painting Changed the terrain paint to a satellite image Changed ai pathing Update 3: Spoiler Cut out fog Added vegetation Changed asphalt parking area to gravel Painted terrain more fully Switched trail terrain from Race Mud to Dirt Added tracks on the trails Added barriers to the parking area Fine-tuned terrain on some of the trails to make them more driveable Found a (very basic) hill climb area I will probably add it as a scenario Update 4: Spoiler Cleaned up the terrain a bit Set a new spawn point Put down a path from the staging area to the track This may not be 100% accurate, I was following a video I found that had the racers line up and follow this path Added better preview images to spawn points Significantly reduced file size Update 5: Spoiler Added marking flags to hill climb area Added hill climb spawn Added time trial for the main course Update6(08/16/21): Spoiler Added a sick ramp Fixed terrain file error fixed the collision mesh for the concrete barriers minor terrain touchups
I made some progress today with updating the terrain painting and adding some buildings. Being in the middle of a desert means there is not much scenery, but I'll fudge it a bit to be more interesting. I haven't shown this yet, but here is the progression from a bird's eye view: Here are the building additions:
I updated the ai pathing and added a satellite image as the terrain paint as well as painted more of the trails and parking lot. --- Post updated --- I actually considered the phoenix one while looking for new tracks. This one only won because it was in a few games i played
Update: Added barriers to the parking lot areas Planted some vegetation Replaced the satellite image with other textures Changed the terrain from Race Mud to Dirt on the non race areas Added tracks to the trails Changed the Asphalt in the parking area to gravel to match real life, but kept it in front of the stands where there is concrete
Not sure if it's just me but When I initially spawn onto the map my vehicle falls right through, there's a little bit of content there but no ground. ?? At first I thought the Y2K bug mixed with the corona virus and got my computer but i was wrong??
You probably have to clear the cache for the level. Especially if you downloaded the first version I uploaded since I completely redid the terrain block. The temporary files would be in the same general area as your mods but in "0.23/levels/wildwestmotorsports" and "0.23/temp/levels/wildwestmotorsports"
can't get this to work, i've tried to clear cache, remove any traces of the map. yet the ground is always non existing
Hell yeah man!!!! As soon as I saw a trailer for it for iRacing I knew this place would be perfect for BeamNG
I apologize, it appears that I forgot to change the directory of the terrain file in the editor. Thank you for letting me know it was still not working. The version up now has the corrected files