That is something I’m unsure about, we might make them 5 lug to be more fitting for the scale of the vehicle (the beamng car is considerably larger than the actual thing) in a future update. A coupe body would be too much to also squeeze into this huge update. Like if I say huge, I mean h u g e. A lot of the mod‘s base has been entirely changed, including 20+ bug fixes and a ton of improvements and cool additions
Scale doesn't always imply the amount of lugs, my dad has a 4 lug minivan and the car the Satsuma 210 mod is based on has 6 lug wheels irl and it's kinda tiny
Huh… interesting I mean, there are 4 and 5 lug models in progress, time to see which ones are gonna be used I just figured 5 lugs would fit better as most beam cars have em
Just wanted to give a suggestion, can we have a new front facia like the 2014 ford fusion which was a type of Aston martin rip off
On the SEL trim of the focus, can you make it so it has the black gauges? I have a friend who has a SEL and it has black gauges from factory, same with mine.
The Black Edition gauges are something I had on my mind for a while but never came around making… they may be included in a future update. Nah I’ve worked on Nacho‘s model for a few weeks now so it‘s safe and secure on 3 devices actually. Those being my computer, the cloud and my work computer. I’ve done a lot of adjustments to it
A really minor inconvenience I found in the mod: Usually tow hitches are supposed to be positioned using nodeOffset, and the sub-slot has the same values there. You positioned yours by moving the mesh and changing node positions manually. So when I use my WIP trailer mod on the Vertex, the trailer is lower than the car, so the car gets reset higher in the air, falls down and damages itself. I don't really mind it but you could add it to the list for new update, positioning the tow hitch the normal way like it's done in vanilla cars and all other mods.
We have made nice progress :3 I played around with some matcaps and god damn this looks good Honestly can’t wait to have it in game Base level model: (no foglights) SEL: SES: