I've made a car in automation, upon testing in beamng found the jbeam is sagging on the floor, causing a car that is not functional. I can import the .dae just fine but the jbeam? I can edit it using notepad but would prefer to in blender or other software to visualise the jbeam structure. Perhaps there's an import format or container? Any help is appreciated
The only way to visualize the JBeam is by hitting ctrl-t in game and manually move all the nodes to where they be. It’s cumbersome and stupid but it’s the only way
I was able to import all the coordinates of some jbeams as vertices by reformatting it into a python script for the point cloud addon in Blender 2.83 (). You have to delete all the irrelevant data in the jbeam file and add some extra info to get the script to work right. I kept some notes for anyone familiar using regular expressions in notepadd++ and normal search to replace text. It has been some time since I have used it and it might not make the most sense, but I want anyone out there who might research this to know that this could be a way to at least get the vertices in blender in a relatively short amount of time. The file "FormatHelper" is a mixture of searches I was pasting into regular expression and normal search modes to delete most of the irrelevant data (after manually deleting sections like beams, flexbodies, slots, any section not containing node coordinates) and the other file is an example of a jbeam turned into a point cloud script (I couldn't upload it as a .ply file, which is the format it needs to be in to import it with the addon). The bottom half of FormatHelper was revised to get more code out of the jbeam than the older section. I also have provided screenshots of the two files and the end result. Sorry if this looks like a mess...