WIP Beta released Maluch Remastered 1.6

Discussion in 'Land' started by AdamPLGames, May 2, 2021.

  1. KèrozéN

    KèrozéN
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    Can you test it with some lower rmp? ( approximately between 1,8k and 3k) to ear engine sound from a more casual driving style.
     
  2. Agent_Y

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    Someone else who has a controller or wheel with pedals would have to record that. (I have a wheel but pedals don't really work)
     
  3. mattsikung

    mattsikung
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    maybe make a version of this car
     
  4. SKB

    SKB
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    i use my phone, which lets me have analog everything using sliders and accelerometer, but my laptop is shid for recording lmao
     
  5. KèrozéN

    KèrozéN
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    Ok, I'll test it with G27 when the update will be out ^^

    Oh, and last question: Do the different engines (600ccc, 650cc and maybe others) have different engines sounds?
    (or a pitched/tweaked sound instead?)
     
  6. Agent_Y

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    600 and 650 have the same sound, irl they are practically indistinguishable, not worth making separate sounds for them. Z-1/30 engine kit changes the sound noticably by shifting the RPM range a lot (higher idle and peak RPMs). F2 has Autobello sound settings but with SBR4 samples. Abarth and Supersport have highly customized SBR4 sounds set up by SKB, they sound really cool, I won't record a separate video with them yet.
     
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  7. KèrozéN

    KèrozéN
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    Thank's for make it clear
    I don't have a lot of knowledge in beamng sound system, but SBR4 doesn't have a too heavy engine (2.5L flat4 from memory) so that the sound matches with a tiny engine like this? ^^
     
  8. Agent_Y

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    Idk if it matches, you would have to listen
     
  9. Xupaun

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    I use a Xbox controller, maybe I can help with that
     
  10. Agent_Y

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    I'll send you the newest beta version tomorrow then
     
  11. AdamPLGames

    AdamPLGames
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    So, I have logitech g29 maybe I can check it?

    I remember force feedback doesn't work on wheel
     
  12. CaptainNoobacus

    CaptainNoobacus
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    I have a steam controller that might be able to get the right rpm
     
  13. PowerstrokeHD

    PowerstrokeHD
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    Alrite wer armin da nugget
     
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  14. Xupaun

    Xupaun
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    Hope those videos help.
     
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  15. Agent_Y

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    There's a bit of "sound lag" that I assume is from the recording software rather than the sound samples, but other than that they will be helpful. SKB is making a larger video with the mod progress overview because I think most people forgot a lot of the features I added lol, and definitely most people don't expect how much is still unfinished.
     
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  16. waboll

    waboll
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    is it on the new jbeam already?
     
  17. Agent_Y

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    Yeah, but probably still needs some work on it. I never Jbeamed a whole car before.
     
  18. waboll

    waboll
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    well from the vids it drives good i think any vids of the deformation?
     
  19. SKB

    SKB
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    i am working on recording a few videos.. will take a while, since my phone doesnt want to edit for some reason, gonna have to use the laptop... this will be p a i n lmao
     
  20. Agent_Y

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    Deformation is still not the best but a lot better than before. That's not only because it was my first time (scratch made areas need the most improvement), but also because the model is very high poly and has bad polyflow, also some verticles are offset a bit and/or not merged properly, and many things are see-through when broken. But still it's better than the old Jbeam, no more big spikes.
    EDIT: I forgot about the obvious improvements: frontal collisions are accurate to real life and the doors deform properly.
     
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