There seems to be some sort of invisible floor above the sea around the map, making it impossible to land at any of the airports coming in from the sea, would you be able to fix this? Would it be possible to also add some spawns to the airports? Didn't even realise there was any until I had a fly around.
I had a memory leak when playing this map with a decal placed called: "AsphaltRoad_damage_sml_decal_03d" Solution - go to user folder/0.23/levels/mymap/main.decals.json and manually delete a block of code regarding this decal. Hope it helps someone in the future.
So unpacking will stop this, but then it doesnt load the terrain. Everything else does though. Hope someone figures this out before too long
How much RAM do you have? Do you have the paging file enabled? I have no issues even though I played the map for countless hours.
i have downloaded the map and it didnt popping up. its in my repo, but its not popping up in freeroam
I will say, it is an amazing map, though I wish the dang barriers on the dang dirt track were removed or at least the second one in the middle of the track. It completely blocks the jump and it always destroys the forced induction, it makes it impossible to do. I don't know how to got pasted inspection but at least the second barrier (closest to the jump) needs the farthest barrier in the track removed. You literally need to be just perfect to get through that and not everyone has a wheel or controller and doing that is near impossible. It even takes multiple tries for me. Please remove that barrier in next update.
Is the navigation app working for anyone else? It's blank for me in most parts of the map. Interestingly, the navigation unit on the car's dashboard works.
Hello, i was wondering what the name of the map is for multiplayer sessions for beammp?? Regards, Xavier
The UI one can be wonky on this map, so if you can, try to use the one in the car I think it was called 'mymap' or something close to that
Ok, I have some things to say here. This map is probably one of the most, if not the most diverse maps I have ever played in beamng (to be fair, I've only had the game for less than a year). I did notice a few "no texture" and "no materials" warnings here and there, but it's not a dealbreaker, and the rest of the map more than makes up for these annoyances. Great, great job sir!
Great map, beautiful scenery and interesting roads. one problem I've encountered is that when using AI they like to think that bridges over roads are just 4 way intersections. Either trying to turn off the bridge to the road below or crash into the bridge supports.
Alrighty, I just did the 82km tour in 2 hours while following all road safety laws, in an LXT roamer, and with flight sim joysticks instead of a steering wheel. I am in physical pain