Here is a website I made that lists the functions and fields of almost all Lua modules for Game Engine and Vehicle Lua in a tree structure format (if you are wondering, no I did not find all of these functions/fields manually and instead created a script to extract them): https://angelo234.github.io/List-of-BeamNG-Functions-And-Fields/index.html Hopefully this will help people in coding Lua mods
Now I've documented parameters for many functions (functions that come from the C++ game engine don't have parameters documented due to limitations).
I don't know why I never thought of doing what you done but I didn't. Appreciate this, it really helps a lot
Thanks for the feedback! I have now added example usages for most functions/fields which should make it a lot more helpful in my opinion