Out of pure boredom, I am creating this thread for video game fun facts. I will begin: Watchdogs was originally supposed to be the next game in the DRIVER series until Ubisoft re-purposed it. Vehicles and vehicle physics in the game were intended for DRIVER, as well as the ability to crash through storefronts. Feel free to post your own fun facts about video games.
Did you know BeamNG had a webpage called www.beamng.com/alpha, but then later removed it due to overhype about it?
GTA V was going to be released in spring 2013, but rockstar held it out until september so they could "Polish" it
GTA IV was set to be released in September 2007, but was pushed back to April 2008 because of technical issues with the PS3 version. If you play the Xbox 360 verison, you're essentially playing a game that was finished in 2007 but held back for a simultaneous release.
Midnight Club 3 was the first of the Midnight Club Series to use actual name brand cars, car parts, motorcycles, and tires.
Castlevania: Dracula X (SNES) was originally called "Demon Castle Dracula Double X " in Japan and was released for the PC Engine.
The original "Rollercoaster Tycoon" game was completely scripted and coded by Chris Sawyer. The only parts he didn't make all by himself were the sprites and the sounds.
Max Payne 3 was originally meant to be released in 2009 but was held to 2010 and then was delayed again.
Nintendo's Composer and voice actor Kazumi Totaka has hidden a secret tune that he composed himself, in almost every Nintendo Game he's worked with. (A.K.A. Totaka's song) (Credits to: mariomonkey773)
Did you know that if you want to run Watch Dogs in HD (1920x1080) & on Highest settings, you need at least 7.5-8 GB VRam (GPU memory). That basically means, you need a SLi or CrossFire configuration to run Watch Dogs on the Highest settings (unless you use the Radeon HD 7990 modified with 8GB VRam). If you want to run Watch Dogs on 4K on Highest settings, you need 16GB VRam!!
That's not how CF/SLI works. Each GPU gets it's VRAM, and no more. So a x4 Titan 6GB SLI still has 6GB VRAM, not 24.
OFF-TOPIC: That's fake, actually the system requirements for Watch Dogs are fairly low. Keep in mind it's using the same engine as Assassins Creed (last one). Watch Dogs system requirements (recommended) CPU: Quad core Intel Core i5 or i7 processor, or AMD FX 8000 series chip RAM: 2GB (4GB for 64-bit OS) Graphics: 1GB Video RAM, Nvidia 500 / AMD 6000 series. Operating system: Windows 7 64 bit 14 GB of hard drive space ON-TOPIC: You could only carry 255 rupees in the original Legend of Zelda game because that is the maximum value of an unsigned 8 bit integer, and carrying more would have required more memory at a time which memory wasn?t as expendable as it is today.
Even just common sense tells you that what he said isn't true. A game developer wouldn't make a game that couldn't run on ANY current-gen hardware. Not even ArmA 3 has specs as absurdly high as what he claimed.
Yeah, I didn't think about/believe that too much. But I was like, what the heck! Only thing I got to say about
Acctually ArmA 3 is something that might push it, but a GTX 780/Titan will probably be fine, not sure when running 1440p though. As for actual games that will push things, GTA 4 with just HQ cars, uses way over 2GB VRam, imagine having every model in HQ. (I've played it with just those cars, and I kept running out of VRam, my 6950 has 2GB. Everything HQ will probably be about 4GB) I don't think GTA 5 will really need a 780 to play on lowest settings, but it might get somewhere similar to ArmA 3. (Considering they were developed around the same time and both look good.) As for the 255, I knew the reason before even reading your explanation Thats also why you see RGB(A) colours in 255 number schemes. 3 Bytes for RGB(24 bit colour-depth). If you got no idea about RGB, you fail, but its something like: 231,56,235 which would be pink.