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Maluch JBeam rebuild

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by AdamPLGames, May 17, 2021.

  1. Agent_Y

    Agent_Y
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    Yeah that's probably the correct name, thanks
     
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  2. fufsgfen

    fufsgfen
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    Oh but with separate interior carpet model, you don't need to redo suspension, you can have metal wheel wells as they are, interior carpet would just go then around/over, but yes it would mean doing all over again, mostly annoying is making the UV as that will take hours to match all the seams and avoid stretching and other misalignment.

    However it is probably bit much of work still.

    I don't think that black one that was made is usable at all, because I had to edit interior carpet to fix some issues, so it is whole different UV now.

    I call these new Rhombus pattern, but it really is which ever it looks like to you and which it fits better, exact pattern is probably not quite same as real car, but something that looks kinda close.

    There just isn't exactly matching pattern and while I have rough idea how to make new patterns, that is months away of studying until I can make completely new patterns.

    You might need to rename files so that you remove 1001 part from name, also rename colors if you want to use individual colors, or then use middle gray and adjust color by color selector ingame.

    BeamNG should make DDS textures then into it's temp folder because it recognizes filename.

    There is also .dae in zip that contains edited carpet and these files work only with that mesh, but also that mesh I think could use still little adjusting as there are some small bugs, but then it's do the UV mapping thing again.

    I think I need to do that other carpet pattern for this carpet mesh next.
     

    Attached Files:

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  3. Agent_Y

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    Cool, I could also cut the floor mats shape from your carpet and copy it into a separate part, and you would make simple textures for them. We don't need to make everything 100% accurate to real life, it's just enough to resemble the real textures.
    And it really would mean redoing the suspension, because the bottom model of the floor doesn't fit the shape of the top one and the floor Jbeam I made is a messy compromise that makes both deform somewhat the same most of the time, but just barely, and changing one of them would ruin the deformation in game that I spent a lot of time to fix clipping in it, and to fix that either the bottom model would have to be alligned or the Jbeam of the floor would need to be redone again, and some of the suspension is part of it in Jbeam... So not worth it for now.
    Having a better model of the whole car would really save us a lot of trouble. But models like this take months to make and none of the current textures would be compatible.
     
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  4. fufsgfen

    fufsgfen
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    Hmm, not sure how well that modified carpet works that I put in zip, but if it does not work, then I need to redo everything with unmodified one :p

    Wish I had skills to make models from scratch, or time for that matter...

    Anyway, I think this kind of texture could be ok for to fur kind of carpet? Might need to play with scale bit more though.
    upload_2021-8-29_21-38-21.png
     
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  5. Agent_Y

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    Yes that's looking really good, not sure about the scale as the whole car is really small so the pattern could be big lol
     
  6. fufsgfen

    fufsgfen
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    I'm so confused about these different variants, but this is what I try to do, so I have pdf open on left monitor and on front screen I have Painter, on right screen I have web page with the big interior thread that is in Polish, then I try to match these somehow into texture :D
    upload_2021-8-29_22-21-6.png
    Whole everything might crash as there is some issue with GPU driver, yesterday had all screens shutting down all of sudden, then there was just garbage on screens, had to pull the plug of computer to get it going again, oh the fun of technology.


    Of course with small images and my poor eyes it is sometimes really difficult to even tell apart from which pattern I'm looking in photo, but I think this might work as that another pattern now, so if it looks good, I do colors with this too and then you have at least options to choose from :)
     
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  7. Agent_Y

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    I know your pain with the GPU, mine is so bad that I can't leave the game running in the background for an hour because it will crash due to GPU memory error, I can't do renders in Blender because it crashes and causes weird glitching on screen, can't cook textures sometimes (I hope it will work for the carpets), can't use Vulkan because it also randomly crashes... I really could use a better GPU, but well, my brother doesn't even have a PC, just a laptop, and we're both IT students so his hardware is kind of a priority because I have better stuff already, he needs hardware upgrades more than me, so it will be a while until I can buy a better GPU.
     
  8. fufsgfen

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    That is actually lot worse than I'm having, mostly I can't use folders in Substance painter layers as dragging stuff to folders make whole computer to go crazy.

    Attached are textures for furtype and also special color.

    If I would have half a brain of yours, then I could of figure out how to rename files at export, but there is again that 1001 that I believe needs to be taken out for game to create dds files automatically.
     

    Attached Files:

  9. HerbieTheRealBug

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    this actually does look amaizing
     
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  10. Turbo49>

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    Just to know, what is your GPU ?
     
  11. HerbieTheRealBug

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    man, im checking out the old posts on this forum and i love how good this mod actually is!
     
  12. fufsgfen

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    So this instrument cluster thing looks really weird inside the game, I think that is because it does not have sharp edges defined or autosmooth / edge split was not on when exporting it for the currently public game version.
    upload_2021-8-30_0-6-32.png

    So I added some sharp edge definitions and did make simple texture test for it, but not sure how to go about improving texture of that and then if we need to get whole dashboard remade anyway to get texture of dashboard improved, it probably will be using then different texture and model completely, but even current one can look probably lot better.

    Might try to see if I can put new texture of that black part into current texture somehow, if I figure out how to get it to more higher quality texture in first place...

    For me, that + dashboard texture quality are something that really jumps on eyes, then of course seats and door cards which are not so much visible when driving from incar view, but I think those all improved, it should have big effect on how nice mod feels when driving.

    Maybe then graphics would be supporting that nice physics which Agent_Y is putting lot of work to make better.
    --- Post updated ---
    Without 3d modeling new dashboard I got this after randomly clicking buttons, althought that part where speedometer sits in needed UV map to be changed as it is too small for any visual quality.
    upload_2021-8-30_1-11-59.png upload_2021-8-30_1-14-57.png

    So it might be possible to get dashboard ok without doing new 3d model, but UV and texture might need to be changed a bit, I guess I see that in a moment.


    This dashboard material has to be it's own material as it is not fun to have switches and radio in same material control, but good part is you can stick your nose to dashboard if you like and it does not look too horrible then.
    upload_2021-8-30_2-19-38.png upload_2021-8-30_2-19-50.png
    I did count 36 of those pads in real car, so if I made no mistake and if dashboard is correct size, then it should be fairly close.
    That light reflection is not static now, so when driving around light plays it's game on dashboard which is hugely improving immersion.

    Still need to redo whole thing, UV changes and separate parts, but I think it is worth it for this improvement.
     
    #392 fufsgfen, Aug 30, 2021
    Last edited: Aug 30, 2021
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  13. SKB

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    I think, apart from some of the official cars, this might just be the other car that gets floor mats lmao
     
  14. Agent_Y

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    Wow, so we don't need a new model at least for this dashboard, this is looking really good already! Also about the physics, dashboard doesn't matter in terms of it, it always deforms kinda weird like in official cars, the only difference in this mod is that collides with stuff inside so the crash test dummy works. (But the dummy itself needs a new Jbeam probably because the one I made many months ago is not the best lol)
    --- Post updated ---
    Idea: Jbeamed floor mats that can fall out of the car
    --- Post updated ---
    Got the carpets in game, they look amazing, now to make colored versions. Also working on floor mats as you can see.
    sfsdfsds.png
     
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  15. SKB

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    holy quack that carpet looks amazing.
     
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  16. Agent_Y

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    So it turns out you can't just change the color like this with PBR. So I had to change the system a bit, the colors are sub-slots of patterns now and each pattern has its specific color textures, like in the zip files. After countless GPU errors I managed to cook all of the rhombus pattern ones, now for the other 2 patterns...
    xssdsa.png

    Also idea: Custom interior like Tom Hanks has in his Maluch
    59689780e297e_o_large.jpg
    --- Post updated ---
    Fur type is missing a black texture lol
    Aside from that, all looking good
    --- Post updated ---
    Jbeamed floor mats that fall off
    sadasasd.png
    Attaching models for texturing, material will have to be changed and possibly some cleaning up with the models has to be done because shading is odd in Blender
     

    Attached Files:

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  17. Agent_Y

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    So I did some progress on the light bar finally.
    Improved textures of the beacon light:
    sdsads.png
    Actually glows properly now:
    dsaasddas.png
    Vanilla version available too:
    sdsdadw.png
    And other colors:
    sddasd.png
    saddawe.png
    And also each piece of the light bar has its own Jbeam now and can break independently... That took a LONG time to make.
    dawasd.png
     
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  18. Vapordude

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    Updated the already made wheels and added 2 new variants:
     
    #399 Vapordude, Aug 30, 2021
    Last edited: Aug 30, 2021
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  19. HerbieTheRealBug

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    nice!
    --- Post updated ---
    ay, i just wanted to ask if you guys will make the bis/FL hubcaps? upload_2021-8-30_15-53-8.jpeg
     
  20. Vapordude

    Vapordude
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    those are planned to be made alongside some different ones.
     
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