yeah, steam being steam as usual.. surprisingly, its just beam that takes this long.. ive got raceroom and war thunder, those dont take this long for some reason..
When doing any free roam drag event, the tree doesn't red light if you jump. Issue happens on both West Coast and Gridmap, both the 0.5 second regular tree and 0.4 second pro tree.
When I do a script AI path and finish it, sometimes the car just randomly accelerates at the end where I stopped it when recording Like I make my path and stop somewhere and then when I play it back it doesnt stop where I recorded, it full throttles it into nowhere.
Hello, I have been a player of this game for quite a few years, even almost from the start. Crash Hard, had filed a mod for cars from the 30s, I love the physics of these old cars, the wigeon is superb (dedication to the developers who do a great job) but to continue in this momentum, design an even more car old than the burnside would not be too much especially since I am passionate about old cars and I must not be the only one. So there you go, thank you for reading my comment, great job the team.
the addition of a vintage car from like pre-1950 would be pretty cool tbf however these discussion threads aren't for suggestions, rather for things like bug reporting and general discussion of the latest updates
This isn't a thread to as for that, this is a thread to report bugs, and to answer your question it will surely come but not anytime soon.
There are mods for it, so why devs spend time to make it?! I think devs will never make online multiplayer
There are flaws in both of them, the devs might come with a better or more refined solution in some time.
indicator lamp on right side facelift mirror on the Roamer significantly brighter than all the other indicator lamps
possibly, but if it is that's more than likely a late-stage development priority, like probably after the campaign is out and the engine is well-optimised enough (or PCs just get the power) to run mp smoothly maybe they will maybe they won't, its something we'll have to figure out when the time comes