Outdated DuneWulff's Custom Config Pack 1.0 Apotheosis

An vehicular cacophony of the has-been, never-was, the might-be, and still-is.

  1. default0.0player

    default0.0player
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    Joined:
    Nov 30, 2018
    Messages:
    1,925
    Found some problems in the Pickup
    Purrformance Overtorque blow engine
    Runt veer to the right
     
  2. DuneWulff

    DuneWulff
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    Joined:
    Apr 25, 2016
    Messages:
    1,034
    I can fix that.
    Quite.
     
  3. lightblue

    lightblue
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    Joined:
    Jan 9, 2016
    Messages:
    5
    sadly most of the config give error now but did anyone know how check what cause that? (and try to fix it?)
     
  4. kwai38

    kwai38
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    Joined:
    Oct 28, 2017
    Messages:
    644
    hmmmm... i wonder why...
    surely not because the mod was last updated more than a year ago?o_Oo_Oo_O
    in all seriousness the mod is old and isn't made for the current version of beam, so it's broken.
     
  5. lightblue

    lightblue
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    Joined:
    Jan 9, 2016
    Messages:
    5
    yes i know. and i dont know if the autor are still active so i try search a way for find where are the problemes.
     
  6. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,056
    For me they all still work fine, you just needs to change transfercases and add missing parts on some of them. You could have a conflicting mod or something
     
  7. DuneWulff

    DuneWulff
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    Joined:
    Apr 25, 2016
    Messages:
    1,034
    Most should still work, at least as far as I have messed with them. Exception is the Pickle, which they overhauled the drivetrain and broke how my buggies worked. Just change the drivetrain/axle and save over it.
    So... some might take a part swap to work properly.
    I just don't have the time to completely redo this mod. If I ever choose to, I'd start a new one.
     
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  8. Yash_gamin144

    Yash_gamin144
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    Joined:
    Apr 24, 2021
    Messages:
    1,965
    plz update him:(
     
  9. DuneWulff

    DuneWulff
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    Joined:
    Apr 25, 2016
    Messages:
    1,034
    At this point in time mate it'd be easier for me to just make a new one.. which won't happen. Closest thing is gonna be the config cars that come with Wulff's Wide Open map (although only a few have skins as Beam uses a newer DDS that I have access to)

    I just don't have the drive to do a lot of Beam stuff anymore, it was either Beam or my art and I can only make money from one of them so...
    Sorry mate.
    If its any consolation, the pack still works you'll just have to reconfigure some of the cars to make them work again. IIRC there's only one or two that cause physics instability.
     
    • Like Like x 1
  10. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,056
    The biggest issue is that the mod breaks the Moonhawk due to having dome duplicate versions of the entire Moonhawk DAE for some reason which are probably half of the mod's zip size lol, all the rest is still somewhat fine except broken skins and stuff
     
  11. bruhcarerr

    bruhcarerr
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    Banned

    Joined:
    Aug 9, 2022
    Messages:
    545
    can anyone make a fix for it pls? its mostly outdated......
     
  12. Matt_890s

    Matt_890s
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    Joined:
    Aug 10, 2021
    Messages:
    659
    Mod hasn't been updated for almost 4 years. Dunewulff is no longer active in the community. So this mod'll stay outdated indefinitely.
    Also, try not to bump threads, thanks.
    Cheers.
    --- Post updated ---
     
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    • Agree Agree x 1
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