WIP 1963 Chevrolet Corvette C2 Sting Ray

Discussion in 'Land' started by driftlegende, Aug 10, 2014.

  1. driftlegende

    driftlegende
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    Hello everybody!

    After working a few weeks on this project, i decided to open a thread for it. It is my first try at getting a car into the game.
    My progress so far:
    -Modeling exterior: ~90%
    -Modeling interior: ~30%
    -jbeaming: ~ 2% :(

    Some parts like the engine, enginebay and tires are just placeholders atm. I need to find better references for some of them.

    For the simple reason that the exterior model just needs a few adjustments, I decided to start jbeaming the frame and suspension.
    Jbeaming the frame went fine, but I ran into a problem with the suspension.
    I created the jbeam for the lowerarm, upperarm, coilover, spindle etc.
    The problem occured when I tried to set up the steering.
    As long as the physics are paused the jbeam looks fine, but as soon as I start the game the steering jbeam pushes the wheels into the middle. ( There are pictures attached below.)
    I hope that somebody is able to help me with my problem.
    I read the wiki, but for suspension there are no detailed infos atm.

    Btw: I used DrowsySam´s Example_Car as a refernece for the jbeams. I did the steering the exact same way as he does, but somehow mine doesn´t work.


    Credits: gabester: tires, seats ( both are just placeholders atm )
    DrowsySam for the example car files. They help alot at learning the basics of jbeams.
     

    Attached Files:

    • c2_3d.png
    • c2_back.png
    • c2_frozen.jpg
    • c2_play.jpg
    • c2_engine.png
    • c2_jbeam.jpg
    • c2_nodes.jpg
    #1 driftlegende, Aug 10, 2014
    Last edited: Aug 10, 2014
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  2. schumacher

    schumacher
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    looks very good, keep it up
     
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  3. David156

    David156
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    Nice to see that my favorite car is being worked on :) Looks great so far!
     
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  4. QuantumDotGuy

    QuantumDotGuy
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    I have been waiting for months for someone to pay tribute to the Most Beautiful Car of the Sixties. Do you have plans to make any other C2 variants, like a Grand Sport or maybe a '67 with an L89 Big Block?
     
  5. driftlegende

    driftlegende
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    Yes, I have plans to create other versions of the C2, but first of all I want to finish the 1963 Split Window version.
    Atm the car is far from finished, but I am working as good as I can to get things going :)
     
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  6. Sir Weenie

    Sir Weenie
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    You should make a C3 T Top next :eek:

    551914.jpg
     
  7. Nivracer

    Nivracer
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    This looks fantastic. This is my dream Muscle car. Good luck!
     
  8. daveywaveyHD

    daveywaveyHD
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    Would it be possible for you to post a wire mesh view of the model? It's looking fantastic! :)
     
  9. driftlegende

    driftlegende
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    Sure :)
     

    Attached Files:

    • Corvette_wireframe.jpg
    • corvette_wireframe1.jpg
    • corvette_wireframe2.jpg
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  10. David156

    David156
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    Yes pls! But with chrome bumpers also :D
     
  11. nickzeboy

    nickzeboy
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    can you plz do the side pipes like on the 63 custom???? :D:D
     

    Attached Files:

    • c12_0612_01l+1967_chevrolet_corvette_sting_ray+front_side_parked.jpg
  12. daveywaveyHD

    daveywaveyHD
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    I'm no expert but that mesh looks beautiful and clean, really good poly flow! Looks awesome man, can't wait to see it in game. :)
     
  13. schumacher

    schumacher
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    it only needs jbeams, than it is finnished I tink :D
     
  14. driftlegende

    driftlegende
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    Sadly, I need to do much more than that. I have to finish the exterior, interior and uvmap everything.
     
  15. SHOme1289

    SHOme1289
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    that's the fun part lol best of luck, and make sure you ask as many questions as possible. Be annoying. That's the only way this will get finished!! Looks awesome, keep it up bud :)

    - - - Updated - - -

    Also, I see a few extra poly's that don't need to be there...Underneath, the floor boards have a lot of loops, as well as on the door, there are a few segments that are very close together...Altogether, looks amazing...Just optimize the mesh a bit before you start to UV and such, as it will be harder to reduce polys the farther along you get. Just a small tip :)

    polys.png

    In red boxes, those are mostly flat areas that can be done with much less polys.

    Also here:
    polys 2.png

    To me, they appear to be relatively flat surfaces...reduce those :)
     
  16. BaronRedStorm

    BaronRedStorm
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    Wheres the download :mad: Lol jk Looking good so far Mate good job
     
  17. Stormdrain

    Stormdrain
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    63 vette =/= flat surfaces
     
  18. WrongBrothers

    WrongBrothers
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    I would advise turning the windshield mesh into a grid pattern instead of tris so that you get better deformation.
     
  19. SHOme1289

    SHOme1289
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    I agree, mostly on the sheet-metal on the exterior, but the flat side of the oil pan and other bits I pointed out are, in fact, relatively flat surfaces which require much less polys. To add detail, use normal maps etc.
     
  20. schumacher

    schumacher
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    yes, I know , that is much work :O
     
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