Unsolved .DAE file no material

Discussion in 'Mod Support' started by Sickminecraft45, Oct 23, 2021.

  1. Sickminecraft45

    Sickminecraft45
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    Hi there, I'm attempting to port the Mount Panorama circuit mod from Assetto Corsa, but then I import the .dae file I converted from the .kn5 file, it has no material.

    Screenshot:
    Capture.png
     
  2. Joobles

    Joobles
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    Does it have any visible texture in blender?
     
  3. Sickminecraft45

    Sickminecraft45
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    No, it doesn't. I've ported other tracks and there were no textures in Blender, but there were in the game.
     
  4. Joobles

    Joobles
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    Can you send it here so I can check what's wrong?
     
  5. Sickminecraft45

    Sickminecraft45
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    #5 Sickminecraft45, Oct 24, 2021
    Last edited: Oct 24, 2021
  6. Sickminecraft45

    Sickminecraft45
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    Is anyone going to reply?
     
  7. Joobles

    Joobles
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    I'm working on it, should be fixed later today
     
  8. Sickminecraft45

    Sickminecraft45
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    Thank you!
     
  9. SKB

    SKB
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    isnt there already a port of mount panorama? think kirnyguy or someone else has made one
     
  10. Sickminecraft45

    Sickminecraft45
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    There is one on Reddit, but the one I'm trying to port is a better quality model.
     
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  11. Joobles

    Joobles
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    Ok so after spending like 2 hours fixing the model blender just decided not to save it all the way and corrupted it, and I don't have the time right now to do that again so I'm just going to give a little tutorial here-eventually I'm going to make a thread for a tutorial like this. |NOTE: I don't know why this is how it works, this is just what I do. If anyone sees some strange or unnecessary steps let me know|
    Step 1: First, you are going to need to go to each part of the model and rename the uvmaps (one with the white camera, not the other 3) so that they all match. Since there are like 8 billion parts, you might just want to go through and name them all "1" or something. This is so when we merge all the pieces into one model it doesn't break the textures.
    uvas.png
    Step 2: Once all of the uvmaps are renamed congruently then you are going to want to select all of the parts and click Object>Join
    objapt.png
    Step 3: Now that your model is all in one piece, save it as a .blend file.
    Step 4: Open the .blend file I have attached here called Blender_Export_Template
    Step 5: Now you are going to want to click File>Append, then find your .blend file with the track, click it, then go to the folder that says "Mesh", then click on the (hopefully)1 option you see.
    appendix.png ,Your scene tree after this step should look something like this>> basedstarted.png
    Step 6: Now export it as a .DAE, and when you load the model in game (if you keep the textures and model in the same folder) it should generate a Materials.json for you, which might take a bit due to the sheer size of this model.
    That should be it! Hopefully, if you follow this guide it should work out just fine.
     

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  12. Sickminecraft45

    Sickminecraft45
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    Thanks, I will try all of these later.
     
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