It turned out there was 1 critical issue with my gun: it was unrealistically heavy, it used to weight almost 300kg and irl they weight around 20... I should have checked real machine gun weight earlier lol. I got it down to 42kg now and smaller vehicles can hold it, there is still some stuff to test and fix though so release won't be as soon as I thought. Still a few days if not a week or more.
Not related but i was just wondering if it is possible that you could make the rotory-powered cars from wbimp their own mods now that it is outdatet? i really miss using them and they was so good that i forgot that they were mods, the rotary engine and the piccolina was a match made in heven.
Got something sweet coming for the BeamNG community as a Chris mess present. Will take me a week or two to get this in the map though - speaking of map - it'll be in Los Injurus City. So keep an eye out for that as there will be a supporter beta and then a public update following within a few weeks after (before DEC 25th though). Also, expect more commercial models (buildings and stuff!) showing up in the map over the next few months. We need your support to keep this project going. If you have the means, please help support this project. Support Los Injurus City map project, which will be the biggest city (GTA V map sized) in BeamNG Drive with absolute spot-on detail to all the varied roads. Over 50 miles of freeway, and over 100 miles (currently) of surface road. Come check it out, plenty to do and could spend hours looking around and not see everything. Don't miss out on the abandoned mall or subway system, you can drive through it all! Supporters can have their house modeled by me for use in the map or your own, too! Support helps buy commercial models, AAA-game-quality textures, sounds, other assets (such as scripts), and helps pay for software - which can get rather pricey real fast. Any amount is appreciated highly and put toward the map progress, not towards needless unrelated things or "I wants". It is only used for computer hardware if something blows up / dies unexpectedly or an essential piece of software updates & requires an upgrade of some sort, just to be clear. This fund not only secures the future of the project, but it helps my future too - as in the map project won't put me in bankruptcy or otherwise some form of financial hardship due to software costs and asset purchases. Thank-you for your consideration, support, and suggestions! --Cheers! Click the picture below to (expand it) see a preview of what this little present is. This community deserves to have this & I'm sure you've seen it peeling trucks before...
I'm bored while waiting for my gun to be tested again so I messed around with an old mod which I haven't touched for almost a year until today, back then I had no idea how to get the wheels to work. It's not a high effort mod but it's very boring and annoying to make so I took an extremely long break from it lol
Idk if I have any actual skills, I just make weird stuff that nobody else wants to make because it's too much effort. Resizable car is now drivable, has adjustable engine torque and clutch properties obviously so you can drive it in a relatively normal way regardless of the weight and size, it's just a lot slower when it's big due to the wheels size. Radiator area automatically adjusts itself to the car's height and width so no overheating issues. And it can also crush cars now. Todo: exhaust, interior, some more parts and configs. I could actually release it soon-ish after the gun.
No it's a separate mod, a copy of ETK 800 that can be resized in a stable way. I can't do it to every car because it's too much work
My final ever released mod is here, if you wanna check it out. 41 liveries, each unique to a certain map or lore/non lore friendly place, a few just from my imagination, well, all of them really haha. https://www.beamng.com/resources/pack-of-fictional-liveries.20545/