update: added front bumper in-game looks okay, isn't textured, crashes badly but better then it did at first this took me a while cause i was trying to figure out how the parts system worked, and also how to properly mount the bumper with support-type beams and stuff. (jbeam of the bumper is loosely based off 200bx front bumper) to do: get rid of the strange forces on the unibody when bumper is mounted finish jbeam for bumper and unibody finish unibody model finalize unibody uvs increase detail of unibody texture front bumper start with suspension maybe?
update: -I spent a while trying to get the textures working properly. For some reason the textures where in some weird hybrid between PBR and non-PBR in which the paint chrominess effected the look of the material but also the PBR values effected it. I solved that eventually, it seemed to be something with the normals for some reason (tbh i dont really know what the issue was and how i solved it but it's solved so it doesn't matter). -I adjusted the front bumper jbeam making it crash a tiny bit better then before. -I added a super early version of the front fenders, they still aren't attatched to the body and the jbeam is off cause its taken from the 200bx -made some more photos that you can see on the front page
update: took two days improving the jbeam of the frontal area (mostly how the bumper is mounted/supported) a crash before updating jbeam: a crash after updating jbeam:
Sorta, there’s a program called Node Beam Editor which allows you to visualise and edit a jbeam. You’ll still need to edit the jbeam by code quite a bit though. It’s a really useful program though and it would have taken me way longer if I didn’t have it. Here’s the download if you wanna try it: https://github.com/RORMasa/NodeBeamEditor
Thank you! Ive been searching for one of these for a while! Ill make sure to try it once i have the time for my 940
update: added doors and hood ingame, jbeams rn are basically directly ripped from 200bx so they don't crash good. obviously ill make them crash good later. anyways the car looks good, and the doors and hood add a lot to it.
update: I have exams from december 09 to december 22 so technically I shouldn't be posting updates and should be studying instead, but.... I've done some work on the engine, the model is an extremely low detail/poly model with some textures added for detail. I've made the textures partially by baking high poly meshes into the low poly ones and also by manually drawing details on with Substance Painter and Quixel Mixer (for example the head/cover thing is all textured by hand but the block is mostly baked in from a higher detail mesh). let me know if you have any tips on modelling engines better and faster.
SR20det progress: -modeled most engine parts (mostly no textures yet) -textured transmission -made exhaust
You see that mercedes w201 and the s15? Now imagine taking the diesel engine of the w201 and putting it inside the s15
I'd love to see an s15 with a gavril V8 or something in it one day, maybe further in developement i could swap some engines from other cars in.