WIP Beta released Javielucho Mad Mod 0.3.10

Mad mod

  1. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    These should be fixed now
     
  2. mhegai

    mhegai
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    glad to see this mod still alive
     
    • Agree Agree x 1
  3. Simon Kristl

    Simon Kristl
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    Jan 7, 2019
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    Wow, this mod is still going. Impressive stuff man, I really like it.
     
  4. Javielucho

    Javielucho
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    Javielucho updated Javielucho Mad Mod with a new update entry:

    Fix for 0.24

    Read the rest of this update entry...
     
  5. mhegai

    mhegai
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  6. Javielucho

    Javielucho
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    • Like Like x 1
  7. reidyroo9

    reidyroo9
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    Mar 2, 2018
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    Im not sure if it has been fixed with the .24 updates for this mod, but the burnside hot node driveshaft snaps whenever i hard launch it or go over bumps. and the front of the driveshaft extends past the back of the transmission. is this a mod issue or an incompatibility on my end?
     
  8. Agent_Y

    Agent_Y
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    BeamNG Team

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    It has always clipped through transmission as there is no custom driveshaft model in the mod. And the reason it snaps is because the double engine is 2 times heavier so it has 2 times more weight to deal with. I never had it snap on hard launch myself though, and I tested many times on WCUSA drag strip.
     
  9. reidyroo9

    reidyroo9
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    maybe its because the build i have it on has large all terrain tires on the back, and i think im using a different transmission.
     
  10. moses72

    moses72
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    Feb 4, 2021
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    bump sorry
    uhh bug report
    moonhawk glass and body plating is in place for the classic moonhawk body and not the new one so it just floats there
     
  11. Theonewhodrivesamiata

    Theonewhodrivesamiata
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    Banned

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    Jun 24, 2022
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    i know this has been requested countless times, but i would love to see the people eaters limo be added
     
  12. Agent_Y

    Agent_Y
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    BeamNG Team

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    BUMP
    I made a hotfix for 0.26 which includes finally fixed Moonhawk glass armor, and more importantly, experimental twin engine powertrain for the Little Turtle Covet with cannon. Idk when it will be approved, hopefully soon. The twin engine setup has some issues. The front engine wheelspins a bit probably due to excessive torque (both engines need the same torque to rev match better), which forced me to make uneven final drives to prevent it, and it can sometimes blow up, because both transmissions shift at the same time and it can have a really bad case of bad rev matching and overtorque. Also no matter what wheel gets damaged, the front engine will shut off for some reason, and can't be restarted because the starter only works on the rear one. Maybe someone has an idea how to improve this mess? When the update is out, could someone test it and try to figure out a solution? Ideally I would like this to work as if both engines were the same one, but without 'cheating'by making it 1 engine and 1 transmission with a multishaft, and I would want it to be possible for 1 engine to fail and the other would still work.
     
  13. Javielucho

    Javielucho
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    Mar 1, 2016
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    Javielucho updated Javielucho Mad Mod with a new update entry:

    Hotfix for 0.26.1

    Read the rest of this update entry...
     
  14. Addicti0nToB00st

    Addicti0nToB00st
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    Aug 22, 2018
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  15. Agent_Y

    Agent_Y
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    BeamNG Team

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    I make the updates and Car Killer uploads them, the devs are fine with it
     
    • Like Like x 2
    • Agree Agree x 1
  16. moses72

    moses72
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    About the Bovet twin engine, it takes forever to shift into third gear
    like around 7 seconds
     
  17. Frankydrammer

    Frankydrammer
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    Apr 21, 2021
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    9
    let's fix covet problem please , it's just two cars dosen't loads in a right way, but renamng "covet" folder ito "hatch", it's loads simply without specials part on.
    great mod anyway, thanks mad a lot
     
  18. Agent_Y

    Agent_Y
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    BeamNG Team

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    Do you have a pirated game or something, it works for everyone else on version 0.26
     
  19. Frankydrammer

    Frankydrammer
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    Apr 21, 2021
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    mine game version is 0.25.4 that's all folks, matsumoto's harlock is mine favourite pirate,
    I prefer logical assumptions to opinionated people...but it's ever a simulation game , life not at all.
     
  20. Agent_Y

    Agent_Y
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    BeamNG Team

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    If your game version is not the newest possible then don't expect modders to make their mods compatible with it
     
    • Agree Agree x 1
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