Or the KissMP team. But I don't think they'd want/need help, theyt could surely find a solution other than lua and whatever beammp uses.
I'm pretty sure they'd do it from scratch, both solutions are great but not perfect, they might find an even better one.
I believe the number of cars available now is CPU-bound (specifically, by the number of threads/cores available), so improving graphics pipeline wouldn't change much. Otherwise yeah, could imagine a more robust post-processing system once migration to PBR is completed.
there used to be an ui chat app back in the days, it got taken down because it wasn't very usefull and very costly to maintain. I remember talking with nadeox and tdev on utah when it just got released in its very first version
Call me pessimistic but i think MP won't be a thing for quite some time, i believe it would take a lot of time and effort to implement and debug
Relevant quote from Estama to lower your expectations https://www.reddit.com/r/BeamNG/com...yer_system_in_beamng_drive/ffnsjzu/?context=3
https://www.youtube.com/channel/UCT...unity?lb=UgkxBrS77xPEt06i96Wni4VXqaaG5aVDBaxj Dont know if this was already discussed. The lighting looks different. The shadows are not as dark as they are right now (at least on my end but it was just a quick test so...). Idk if thats all but it looks way better in the video. Also, can you toggle the tv on/off?
yes and firstly you have to think of the devs having to buy servers in their location to run multiplayer like grand turismo and forza so it would take a lot of time before this would happen.
You can just use beammp in the meantime, it has a lot of problems but it’s better than nothing and pretty easy to use.
As a content update on both the modern ETKs, a V8 could also be added since their engine bays are already large enough for an engine like this. And, just like the Inline-4s/-6s of the modern ETKs, this V8 could also follow the 'Lego' logic of the current German engine think, which is 'half a liter of displacement per cylinder': 2.0 Inline-4s, 3.0 Inline-6s, 4.0 V8 (and also the 2.0 Inline-4s and 2.5 Inline-5 of Cherrier, which is French). Besides, a modern small Twin-Turbocharged V8 is missing from BeamNG. I mean, we have the V8s of the Bolide that are both small (at 3.2, 3.5 and 3.9 liters) and capable of taking the Twin-Turbo treatment, but they're not modern at all - they're 40 years old! As for the aforementioned 'Lego' logic, the modern ETKs (mainly the 800-Series, since it's an everyday family car) could also have a 1.5 Inline-3 as their most basic engine option, both in gas and diesel flavours. If anything, the 800 isn't that large of a car anyway.
I was only talking about the Bolide engines because these are the nearest to what a modern V8 mainly is today: small, Twin-Turbocharged (well, not all Bolide engines are Twin-Turbocharged but you get the point) and high-performance. It's just the age and the overall technology making the Bolide engines old.