If the devs ever did decide to create a rotary engined new car, they'd have to implement apex seal failure as well
That's why I said "nobody outside Australia". We have Mazdas in Greece too but this particular model is totally outside of what we know the brand to be! This is a weird large American-Australian-Japanese bastard child with a rotary! --- Post updated --- Yep!! And they also have to implement wider and tuned apex seals with bridgeporting!!
I feel like BeamNG could really do with a radio system. Spotify and YouTube support would be nice, but I imagine that would require jumping through a million legal hoops.
well the CCF2 has a radio system, and so does the vertex it is possible and you can add custom songs on those radios, so i assume it would be possible to code in a radio station for all of the cars
Exactly, why bother integrating Spotify in the game when you can just play music from Spotify directly? I understand your point @ktheminecraftfan, but it feels like the expandable RAM option on my phone, yes it sounds like a cool thing to have but it's useless for the vast majority of users (heck it has 6 GB already)
I believe it would only make sense if it had Gabester's soundtracks from his own SoundCloud page and, also, Mark TDK Knight's soundtracks heard in Glow City, on Light Runner mode. If anything, it would be a good marketing exercise targeting the curious amongst us who listen to these songs in official BeamNG videos and in the Light Runner mode and look for them. BeamNG need not integrate Spotify because it's already got its own music lore too!
you're thinking of Mazda's Wankel engines, which most commonly displace 1.3 litres. this is referring to the scrapped GM Wankel protoype, which displaced 3.4 litres, or 206ci, still in 2-rotor form, meaning a 2-rotor would displace a little over 5.0L, and a 4-rotor (which IIRC was planned for the corvette) would have displaced 6.8 litres. it wouldn't be as rev-happy as a typical mazda engine, but it would make more than enough torque.
How have I not heard of this?.. NY Times article on it: https://www.nytimes.com/1973/12/25/...-for-1975-is-postponed-by-gm-hoped-to-be.html As for the rotary Corvette, my 2mn of looking into this GM rotary shows that the various mid-engine Corvette concept cars sometimes did have a rotary
as another fun fact, both the AMC pacer and delorean DMC-12 were originally going to use it, but they had to source new engines after the program was scrapped, with delorean having to change their mid-engine layout to a rear-engine layout to fit the PRV V6. to get back on topic with some speculation, as far as the map team is going, they're still yet to update ECA, WCA, Italy, Derby Arenas, Puregrid, and Automation to PBR. considering the turnover with the 6 maps they've converted so far, I'd imagine it's a relatively streamlined process, though the larger maps with bespoke assets like WCA and Italy may take a bit longer, though that's still probably only going to take 2 update cycles. That will only leave Cliffs needing a remaster, but what other gameplay uses could they possibly do with that map? I'd imagine they'll probably give it a lot more vegetation and rocks, and maybe a few small buildings akin to small island, but I'm curious to see how (if at all) they integrate it with the overall career gameplay. And after that, who knows what levels they have planned? B25mitch's maps set around Brisbane, Australia may be implying further plans for an official level (though it has also been mentioned that these locations are chosen for his convenience of asset gathering), and Doullpepper's altitude map suggests some interest in an European alpine level, (though it was made entirely before he was a staff member)
Really? So these US rotaries are as large as the normal ICE counterparts we've known for decades and they still burn apex seals? No thanks! On the other hand though, now that I think of it, I'm really curious to see such large rotaries in BeamNG, for learning how quickly they can empty a 21-gallon tank!
Don't forget, you cannot drive in these engine for a long time . It will easily break and your car tax (things about taxes is a joke) will be as tall, as a great God can see it
https://www.beamng.com/threads/development-media.24313/page-5#post-1404785 New post in Development Media. Looks like we could see some ESC/TC improvements soon, but I'm not entirely sure what I'm seeing in the video.
I really want the FCVs to get these improvements, along with the Active/Electronically Locking/Torque Vectoring/Sport Differentials plus the Drift Mode decoupling the front axle plus some kind of RS Torque Splitter for the rear axle!