Hey everyone, I'm currently making a small pack of missions (with traffic included), using the flowgraph eidtor. Two missions are already finished, one in Italy and the other West Coast USA. The one in Italy is a relatively long drive with limited time, the mission in West Coast gives you the opportunity to experience vast amounts of understeer while driving the ambulance. Please post any suggestions you might have as I'm already running out of ideas lol Hopefully I'll have enough ideas to have missions in at least 4 of the main maps!
Thanks! I also posted a poll on the beamng reddit page to see on which map people would like to see some new missions: https://www.reddit.com/r/BeamNG/com.../?utm_source=share&utm_medium=web2x&context=3
Progress update: Added 3 more missions in Italy Added my own settings for traffic By adding my own traffic settings, cars drive much faster and get stuck less often on narrow roads due to the higher risk settings. The downside is however, that traffic has a tendency to crash into each other reasonably often, which is pretty funny imo. One of the traffic cars is also allowed to overtake the others, which leads to quite some unexpected situations but I think is still a valid addition. More missions for west coast and utah are planned, hoping to release by the end of the month. Please let me know what you guys think and if you have any suggestions!
Good idea, I'll see what i can manage, but should be doable! Sure, one mission involves driving to Portino from Castelletto inn less than 10 mins (not too hard might adjust the time limit) through traffic. One is driving around Italy for some deliveries (mattresses!), the third involves driving along the cliff road with a nice sports car, the fourth is a long mission (free car choice) visiting various places in IT, switching to nighttime along the way. Lastly, I have one mission where you need to pick up and bring a patient to hospital on the West coast map. All of the missions are with traffic, of which I have altered some parameters so it drives faster and more dangerously (also causing head on crashes), so might be wise to disengage competitive scenarios. Hope that answers your question!