WIP Beta released Graphics Mod AL - Fancy stuff instructions 20220818 for 0.25

Discussion in 'Mods and Skins' started by Brother_Dave, Jun 16, 2020.

  1. SKB

    SKB
    Expand Collapse

    Joined:
    Apr 22, 2017
    Messages:
    1,964
    That's some very good driving there!
    And al16 looks pretty nice too!
     
    • Like Like x 1
  2. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    Heres finally the shots i took a week or so ago :)
    --- Post updated ---
    Edit: Added two from today, almost forgot i tinkered with the river, almost makes me thirsty ;)
     

    Attached Files:

    • screenshot_2021-12-07_19-27-59.png
    • screenshot_2021-12-07_19-28-56.png
    • screenshot_2021-12-07_19-31-58.png
    • screenshot_2021-12-07_19-32-13.png
    • screenshot_2021-12-07_19-33-12.png
    • screenshot_2021-12-14_14-25-49.png
    • screenshot_2021-12-14_14-30-05.png
    • Like Like x 3
  3. Andryusha

    Andryusha
    Expand Collapse

    Joined:
    Jan 28, 2020
    Messages:
    652
    Looking good!
     
    • Like Like x 2
  4. PowerstrokeHD

    PowerstrokeHD
    Expand Collapse

    Joined:
    Feb 5, 2021
    Messages:
    2,565
    ah yes. The ETK Y-series is being dunked in water. Y for Y are you doing that.
     
  5. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    @PowerstrokeHD The ETK was having fun at its own cost, i was a mere passenger.





    AL16 released! It consists of the usual tonemapping changes and postfx preset. The preset should autoload this way SO NO NEED TO LOAD IT FROM THE POSTFX MENU :)
    The tonemapping is more aggressive than AL15; ive allowed it to get darker basicly.

    For those that doesnt know what tonemapping means:

    "Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range images in a medium that has a more limited dynamic range."

    What i do is i use different tonemapping code than vanilla. That, IMO, delivers a more crisp image of BeamNG, which i think is still a bit dull. I use a 1080p monitor, if you dont then your image will be less colorful than mine, although more colorfull than vanilla.

    Install it by drag and drop the folders from the zip, into your C:\Users\YOURUSERNAME\AppData\Local\BeamNG.drive\0.24 It should want to overwrite the default.postfxpreset file. Then delete your C:\Users\YOURUSERNAME\AppData\Local\BeamNG.drive\0.24\Temp folder

    Or install it watching this vid BUT SKIP THE PART AFTER 7:48 SINCE IT SHOULDNT BE NEEDED:



    AL16 looks like this:
     

    Attached Files:

    • Like Like x 3
  6. PowerstrokeHD

    PowerstrokeHD
    Expand Collapse

    Joined:
    Feb 5, 2021
    Messages:
    2,565
    I love this.
     
    • Like Like x 1
  7. Driveline Animations

    Driveline Animations
    Expand Collapse

    Joined:
    Sep 25, 2020
    Messages:
    162
    I can't really tell if it's working or not
     

    Attached Files:

    • screenshot_2021-12-17_17-22-40.png
    • Agree Agree x 1
  8. Matt_890s

    Matt_890s
    Expand Collapse

    Joined:
    Aug 10, 2021
    Messages:
    659
    Would I be able to uninstall the postfx setting ifI want to go back to vanilla? If so, how? I saw the word “overwrite” and I got kind of nervous.
     
  9. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    Yes, if you delete the postfx file in the Settings folder, the game will regenerate the vanilla one on your next go :)
    --- Post updated ---
    Me neither, if its more colorful then yes, otherwise no :) The result is very dependant on your monitor too, i tested one of my old version on a old pre-HD monitor, alot less noticable. Its not a Reshade-all-shaders-on-max kind of deal though. I could try and do some comparison shots. My AL just takes away what i feel is a greyish layer on everyrhing, making the colors sharper and slightly changes how bright/dark colors get at any given point :)
     
  10. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    Pic dump of AL16 from 0.24.1 :)
     

    Attached Files:

    • screenshot_2021-12-21_14-26-09.png
    • screenshot_2021-12-21_14-26-33.png
    • screenshot_2021-12-21_14-27-20.png
    • screenshot_2021-12-21_14-27-41.png
    • screenshot_2021-12-21_14-28-27.png
    • screenshot_2021-12-21_14-28-51.png
    • Like Like x 1
  11. Franz027

    Franz027
    Expand Collapse

    Joined:
    May 8, 2020
    Messages:
    4,063
    How can i install it? I mean, step by step
    Is it available?
     
  12. Yoi_Tsuitachi

    Yoi_Tsuitachi
    Expand Collapse

    Joined:
    Sep 25, 2021
    Messages:
    179
    Install what? 0.24.1, or AL16?



    Beamng.looksnice

     
    #552 Yoi_Tsuitachi, Dec 21, 2021
    Last edited: Dec 21, 2021
    • Like Like x 2
  13. Franz027

    Franz027
    Expand Collapse

    Joined:
    May 8, 2020
    Messages:
    4,063
    AL16
     
  14. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    Well then thats easy, its in the AL16 thread :)
     
  15. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    AL17 released!


    It consists of the usual tonemapping changes and postfx preset. The preset should autoload this way SO NO NEED TO LOAD IT FROM THE POSTFX MENU :)
    The tonemapping is even more aggressive than AL16; more color, more brightness, darker shadows and so on.

    For those that doesnt know what tonemapping means:

    "Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range images in a medium that has a more limited dynamic range."

    What i do is i use different tonemapping code than vanilla. That, IMO, delivers a more crisp image of BeamNG, which i think is still a bit dull. I use a 1080p monitor, if you dont then your image will be less colorful than mine, although more colorfull than vanilla.

    Install it by drag and drop the folders from the attached zip, into your C:\Users\YOURUSERNAME\AppData\Local\BeamNG.drive\0.24 It should want to overwrite the default.postfxpreset file. Then delete your C:\Users\YOURUSERNAME\AppData\Local\BeamNG.drive\0.24\Temp folder

    Or install it watching this vid BUT SKIP THE PART AFTER 7:48 SINCE IT SHOULDNT BE NEEDED:




    Ive made some basic comparison screenshots:​
     

    Attached Files:

    • Like Like x 6
  16. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    Ive been nagging about graphics for ages it feels like but obviously the devs are working hard on it, aswell ass every other part of BeamNG. Ive been bummed out about the PostFx settings being less and less functioning but assumed its a sign of good things coming. Apparently they have Autoexposure, Blue shift and Bloom working, albeit its only accessible through the world editor and it resets when BeamNG is restarted.

    IMO this is some really good things, ive wanted a good Autoexposure for a long long time for many reasons. Heres a demo of it. The vid speaks for itself. The screenshots using photo mode are all taken in the same session, i just moved the camera slightly.



    screenshot_2022-01-10_11-00-12.png
    screenshot_2022-01-10_11-00-06.png
    screenshot_2022-01-10_10-59-58.png


    BTW, ive released the SSAO mod which lets you adjust SSAO in photo mode and it stays ingame until next time you open photo mode.You can find it under the Mods and Skins subforum.
    Ive also released a FFB mod which lets you increase Side Accel Forces (g-forces on the driver) to ALOT, but i now recommend 80%. Itll help feel what the whole car is doing, when you use a steering wheel. Its in Mods and Skins too i think.
     

    Attached Files:

    • screenshot_2022-01-10_11-00-12.png
    • screenshot_2022-01-10_11-00-06.png
    • screenshot_2022-01-10_10-59-58.png
    • Like Like x 6
  17. cheems_samurai

    cheems_samurai
    Expand Collapse

    Joined:
    Sep 28, 2020
    Messages:
    147
    Hey can you send a pic of your game files? Can't seem to get the installation to work
     
  18. SKB

    SKB
    Expand Collapse

    Joined:
    Apr 22, 2017
    Messages:
    1,964
    God,
    That looks beautiful
     
  19. Franz027

    Franz027
    Expand Collapse

    Joined:
    May 8, 2020
    Messages:
    4,063
    What do i have to cancel after installing mod? Can i see the exact folder?
     
  20. cheems_samurai

    cheems_samurai
    Expand Collapse

    Joined:
    Sep 28, 2020
    Messages:
    147
    Nvm got it working. Gotta say, I love the mid-day look with the SSAO mod. You never fail to disappoint Dave
     

    Attached Files:

    • DesktopScreenshot20220117-15214586.png
    • Like Like x 2
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice