I agree with him. Making a hybrid in BeamNG sounds like a nightmare. There are a few mods by Arcanox that add hybrids to certain vehicles, but it is not to the point of him even being comfortable about taking it out of beta. It is also a little broken at the moment. Imagining the JBeam and the LUA and all of the other bits and pieces will probably give me night terrors.
I downloaded the mod and it was nightmare to make it work properly. Like the front wheels explodes when you spin it too fast.
I don't think they'll make a different engine for every trim, after all it's a supercar, not a Pessima... most i can see happening is a race version using a different engine, and an electric version
Active flaps are actually very complicated to set right, so I believe a whole-width active rear spoiler is the best solution. It's a very interesting concept though, so we must not exclude it from further BeamNG Updates down the line!
if anything it would be more like different tuning on the same engine block; twin turbo vs n/a, higher profile cams, freer flowing valves, intake, and exhaust, and of course ECU tuning. If its anything like Lamborghini, id expect different materials per edition of the car, carbon vs aluminum doors, hood, fenders, cowl, and other lightweight components, as well as structural bracing and drivetrain differences. (rwd vs awd, and perhaps different awd systems and differentials per edition.)
Active aero flaps could be possible as well, like the Lamborghini ALA system, which uses two flaps on the nose of the car that are open under acceleration to reduce drag, and then closes them under braking to send the air that would be routed under the car and through the diffuser onto up and over the car through two vents in the hood in order to increase downforce. It shouldn't theoretically be that hard, since it would just apply the same designs and ideas used to make the SBR4s active aero function, but applied to the front instead.
I also noticed that the two most recent new cars (Bastion and this new supercar) are the same types of cars that I, and many other players fondly remembered from Rigs of Rods: the Gavril MV4 and MZ2, those being full-size luxury/performance sedans and supercars respectively. I think the new supercar will get a V10/V12 option depending on trim level, similar to the MZ2/MZ2R respectively. Then again, supercars tend to stick to one engine per model. We'll see eventually.
The Ferrari 458 Italia used such a system too, with two horizontal elastic flaps in the nose that flex under the air pressure above a certain speed threshold. Very nice idea, not to be excluded as well!
Chevy never made a V10 truck engine. Instead, they used their 7.4l Vortec big block V8 and later the 8.1l V8. Gavril uses a 6.9l big block V8 for their 3/4- and 1-ton trucks so there really wouldn't be a use for a V10. The 6.9l V8 and a V10 would serve the same purpose.
Also yeah V10 is good option for D Series since it.... uhmmmmmmm....... Repeats RAM? --- Post updated --- Also nice truck
While no IRL companies had both a big block and a V10 at the same time, I wouldn't mind it for Gavril. Maybe as another thing to differentiate the luxury configs as they don't have enough different about them atm IMO. Or maybe stick the V10 in the 25/35 and keep the V8 to the 15... Any semi-reasonable excuse for a Gavril V10 would be good for me.
I mean, they made it into a 3d model, so I'd say that gives it a pretty high likelihood of going in-game. On that note, can anyone tell if the lighting is in game or a blender render? I'd assume blender, but who knows, it may be farther along than this post leads us to believe.
Wow, no words to describe this art... Congratulations for your drawing skills. Probably (in my opinion) the side vents will be bigger.