really nice track, and i really like that the track is pretty wide cause when i race AI they actually try to overtake eachother, but the long layout and the short layout are together so sometimes the AI would just thru the second turn in the middle of the straight and it would be cool if you posted de AI paths for the different layouts separatly or something like that.
through corners 7-8 theres a few bumps that are much smaller in irl and ac but it could also be beamng ffb which isnt great could be making them feal much bigger than irl theres also a huge bump at the pit exit which is not in ac the height maps of the track in ac could have lost some detail being importing or beamngs terrain system might not allow for very small details
How did you do this, I can't find a tutorial for this anywhere and I so want to do this with silverstone