More Immersive Sounds?

Discussion in 'Ideas and Suggestions' started by starfurexxed, Jan 29, 2022.

  1. starfurexxed

    starfurexxed
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    The sounds in beamng are fantastic as is, but there are times where they just fall flat
    Imagine if in first person you could hear the gear shifting sounds, keys jangling on hard turns, little sounds like the pedals making a sound when floored.
    Or even, if you could hear traffic blocks away in Belasco, or sounds of engines revving and crowds cheering on hirochi raceway.
    IMO it would immerse the player much more, adding small details to the game that only further the game's audio.
     
    #1 starfurexxed, Jan 29, 2022
    Last edited: Jan 29, 2022
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  2. Turbo49>

    Turbo49>
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    I agree for most of that, apart from the sounds in hirochi raceway because it would just feel off since there's no crowds and no other cars than us on track, unless you spawned AI, then they will rev their engines anyways.
     
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  3. starfurexxed

    starfurexxed
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    Oh yeah that's fair. I forgot the crowd stands were empty.
     
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  4. robben896

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    would be alright
     
  5. TDK

    TDK
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    FLIT KILLS MOTHS
    BeamNG Team

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    Thanks for the feedback. Gear shifting is something Seb is looking in to. I like the idea of stomping on the throttle too. Not sure about keys jangling, but we do need more generic cabin rattles and noises - we had an initial discussion about this recently and will start having a look soon I think.
     
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  6. fivedollarlamp

    fivedollarlamp
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    Would ignition beeps/chimes count? It feels strange to start up the Sunburst, an early 2010s Japanese econobox, without hearing an annoying and tinny beep. Toyotas of the time period would be a great jumping-off point for that car.
     
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  7. SKB

    SKB
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    generic cabin rattles are one of the things i think would make driving in interior view way more immersive
    right now, just the suspension noise is all we can here as far as NVH, apart from the wind and engine sounds
     
  8. TDK

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    Yeah, it has been mentioned. Its very low priority for us though.
     
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  9. TDK

    TDK
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    Yep agreed... although getting the cabin interior muffling sounding right, depending on deadening, windows open/broken, roofless is the biggie for me... which we're waiting for the tech to do that.
     
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  10. SKB

    SKB
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    speaking of roofless, is it just me, or is there a slight difference in interior sound muffling in the Normal vs the Targa version of the bolide?
     
  11. Agent_Y

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    BeamNG Team

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    I never noticed it and can't find anything about this in Jbeam so probably it's just you
     
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  12. TDK

    TDK
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    Nothing in terms of deliberately different... but if there are different settings for the eng/exh etc in the jbeams then those differences would be heard internally too.
     
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  13. nervous1301

    nervous1301
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    you should add ETK I Series coupe, add anti-lag, rework headlights (can't see nothing at night and add ability to refuel cars (like it's done in "gravity fuel" mission) and add ability to give ai drivers tickets, for breaking traffic rules and 2-door vivace
     
  14. SKB

    SKB
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    *OK DEV MAN, Add this, this this this this this and this, oh also this and this, thx byeeeeee* (this is sarcasm)
    --- Post updated ---
    also, another thing that would need to be done is, probably wear and tear noises, like, 2 different soundscapes i guess, im not sure how to explain it, a new interior for eg. doesnt have a lot of rattles, compared to an older, pretty worn interiors...

    god this can get too complicated too fast:p
     
  15. TDK

    TDK
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    Exactly - we are looking at age and overall damage to a vehicle as part of how internal rattle/movement audio would work.
     
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  16. TDK

    TDK
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    FLIT KILLS MOTHS
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    Anti-lag is on the list, the other stuff isn't audio related so not for me to comment on.
     
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  17. SKB

    SKB
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    posts merged for some dumb reason.
    Idea:
    Have a Slider in the Vehicle Selector that selects how old/worn the car is, so, maybe even i career mode, if you need older, high mileage cars that are pretty worn out, vs like how they were when new

    Eg.
    Selects Covet ZX
    Chooses Colour, etc
    Moves slider (Start of production year - XX.XX.XXXX), which then, would select the soundscape (whatever its called, im not quite sure)
    Then Spawn the car..
    Would work well with old derby spec vehicles, or Beater configs
     
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  18. TDK

    TDK
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    FLIT KILLS MOTHS
    BeamNG Team

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    That's a nice idea for the game in general!
     
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  19. robben896

    robben896
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    how do you like the tire screech sound?
     
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