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CryEngine in the Future?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Sammyo28, Aug 24, 2014.

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  1. Sammyo28

    Sammyo28
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    I know that BeamNG used CryEngine in the past, but I was wondering if it was a possibility to get CryEngine back sometime in the future. There are so many more possibilities with CryEngine, and I think it makes the crashes look way better. Is there a possibility that once BeamNG is really starting to pick up speed that CryEngine could make a return?
     
  2. Davidbc

    Davidbc
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    Please help us to improve the overall quality of this forum by following these guidelines:

     
  3. Sammyo28

    Sammyo28
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    I did search, and I advanced searched, and nothing came up.
     
  4. DrowsySam

    DrowsySam
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    No, never. Sorry.

    Too much time and work has gone into the current engine, if it were to change, it'd be over a years worth of work for nothing..
     
  5. BaronRedStorm

    BaronRedStorm
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    I have heard Torque3D Is much easier to Modify aswell
     
  6. pulley999

    pulley999
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    Yes, being FOSS it is much easier than the proprietary CryEngine. I'm personally happy about the switch, the original CE footage looked very brown. I like color in my games.
     
  7. BaronRedStorm

    BaronRedStorm
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    Torque3D is less CPU and GPU intensive (i think) Than Cryengine 3 (Again i think i'm probably wrong)
     
  8. Bubbleawsome

    Bubbleawsome
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    ​texttext
     
  9. BaronRedStorm

    BaronRedStorm
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    What me i said i was probably wrong
     
  10. Potato

    Potato
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    You need to learn that if someone didn't quote you, they aren't talking to you. Unless someone else is quoted, they're talking to op.
    Just because their post is below yours doesn't mean it's directed towards you.
     
  11. Dummiesman

    Dummiesman
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    What me I never said anything
     
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