The Italy image didn't show PBR, it's just the image that was first compared had the wrong time of day Plus Italy wont need a remaster for a while, it's pretty solid
Well, I suppose a big racetrack would fit if it was made on a separate island with a bridge connecting it. That the way I can see a race track on this map without sacrificing the farmland space.
Dang! Really hope they improve the aerodynamics on the game so we can have a proper supercar that doesn't feel weird, maybe even some GT3 spec cars as well.
Well, I believe that implementing CFD (computational fluid dynamics) into a game and keep it optimised is not an easy task.
So now we get early concept art of the front end of the new Civetta. It looks like they're not yet in the modeling stage, so if any of the forum's resident supercar experts see something that needs adjusting, now would be the time to make recommendations. This machine is looking increasingly high-end - I have a funny feeling we're not looking at Civetta's entry-level supercar.
Dang, i hope they keep the clean and sleek look this concept has, without ruining it with massive vents or useless carbon fiber bits
Yeah, CFD is no way the route to take, but the aero in beamNG is arcaic and really needs an update, you can feel this in high downforce vehicles lke the hillclimb variants we have like the Sunburst and SBR4, it works for now? No doubt about that, but the simple aero really shows on cars that rely more on aerodynamics, and that is usually what a supercar has, I don't expect CFD to be a part of the game as it is very demanding, but I'm sure the devs might be working on something to improve this.
Meanwhile I hope they will "ruin" with adding massive vents, useless carbon fibre bits or even make full unpainted carbon. More parts = more fun creating your own bizarre Civetta!
I thought it's difficult only when you make a real product out of it. For example, there was a team in F1 which, in 2008-9, believed it could make the perfect F1 car purely by using CFD and, IIRC, ended up last in the rankings and leaving altogether.
The look of the new civetta has really grown on me after today’s tueser teasday. I also agree that aerodynamics need to be improved in order for this car to be implemented properly. What do you guys think this car will have in terms of content? I’m not entirely sure yet, but once I am I’ll make a prediction/wish list for the variants.
If you are doing CFD project and you need to run it quickly, you can just simplify the mesh of the 3D model and decrease its amount of nodes. The advantage of CFD is that you've got model for any situation. I believe there will be races at some point and for the sim-racing the aero-model and slipstream is important. For example, ACC, GT7 and GT6 have CFD. But honestly, I really don't know how you can implement CFD that is constantly calculating results in the game.