Had no problems getting my steam keys ..... Thanks guys for the good work ( and for fattening my steam library )
I have to download in steam folder or i can move the game of i have already downloaded to steam folder?
I can't seem to find my order id. All I have in the e-mail from beamng is the license numbers. nvm had to open the invoice, delete this
Why I no get mine :C? Your contact support doesn't even work.. I'm disappointed my YouTube wants to see this game on review! :'C
I backed this project quite a while ago but my pc couldn't handle it then. Got my steam key a few weeks back and now I can run the game just fine, awesome game! Was watching youtube and I wanted to try out some cool mods, but that part of the forum is locked for me?
If Steam is downloading it from the wrong server, that is Steam's fault. Nothing else I use (Desura, GOG, BMT Micro, CG Cookie, Torrent, Humble Bundle, StoryBundle, Indie Royale etc.) has any speed issues downloading and will saturate my connection if allowed, so it is reasonable to ascribe the problem to one system that isn't working properly. Also, resumable downloads were added to the HTTP protocol (i.e. Content-Range) in RFC 2616 (1999) and was in first HTTP 1.1 draft (1996). Your statement is wrong and has been so for at least a decade. It's a shame the developers are happy to drive someone away from a game because they don't want to zip a directory up and upload it somewhere. You know, what they are probably already doing for Steam..? Again, this could be implemented by a sub-10 line script which is run when they tag a release in their version control software.. One is laziness (and not the good kind), the other is on the principle of having a 3rd party (Steam) be able to dictate whether I can download a game I purchased from someone completely independent of them (BeamNG) for any, or even no, reason at all.
We can zip the game up and upload it somewhere, its just that we focus on Steam right now as most users demand that. You got your money back (after 6 months of using the game with lots of manual work from us and our payment processor Fastspring), so i do not get why you rage around here with full passion on how bad we are as developers. At some points we have to make decisions, and with those its impossible to please anyone, no matter how hard we try. We need to concentrate on things that are important. I.e. it is simply not possible to put our game up on all the other stores, no matter how hard we would like to do it right now because we are simply missing the manpower and time to do so. Every decision has drawbacks, we just try to minimize them as best as possible.
After 6 months of not using the game. It hasn't been coded for my OS. Plenty of other developers of games manage to have both Steam and "direct" DRM-free downloads (currently enjoying "Sir, You Are Being Hunted"). I don't have any problem with you putting it on Steam, I have a problem switching it to be Steam exclusive because now I can lose access to what I paid for (BeamNG and updates) because some Steam decide they don't like something. So yeah, focus on Steam all you want. Just provide the direct download too. I don't even care if it is a week later than the Steam release. Hell, give me access and I'll manage it if you don't want to (serious offer of volunteering). For the record, I don't think you are bad developers, I think you've made a bad decision, that's all. It's your reaction that determines whether I see you as "bad developers" and I would have thought my "good luck with the game, it's awesome" would have clued you in to what I think of you. Refusing a refund and being asses to me, would have made you bad developers. A no-quibble refund means you remain decent and "We didn't know it was important to you, we'll get a direct download sorted" would have made you great. By the way, this was particularly grating because Larian did this to me recently. They offered direct downloads for their kickstarted game. Direct download was the only option that would have allowed me to play (because I would get a Linux client) and give me what I paid for (DRM-free). They removed that option and automatically switched me to Steam without telling me. Neither the Steam nor GOG options gave me what I paid for (Linux, DRM-free). They were asses about it, denying direct download was ever an option. They ignored me when I pointed to their very own kickstarter where they offered it. I presume you mean "please everyone"? I'm not asking you to please everyone, just to provide what I paid for, which didn't involve being forced to use Steam. I'm also not asking you to put the game up on all the other stores, I'm asking for exactly what you were already providing. And regarding the manpower, again, I genuinely volunteer my time to maintaining it, if you are unable or unwilling to. The exact same offer I gave to GOG when I was complaining about their lack of Linux support, buggy website etc. and the same offer I have given to Muse when complaining about their buggy, laggy game. I don't complain unless I am willing to contribute to the solution with my own resources.
You have to buy the game to get a key. (It's not a closed beta) You buy the game now and get it for a great price ($15) and you'll have the game forever along with free updates including full release.
Then why did you buy it in the first place? It wouldn't have made them bad developers. You owned the game for 6 months, I don't even know why they agreed to refund it. What you paid for is an early alpha. Early alphas evolve and suffer changes, and in this case putting the game on Steam, which is the biggest PC platform there is, was a huge step forward for the future success of this game and company.
To support DRM-free gaming. If it had been a Steam-exclusive title, I wouldn't have purchased it (like I haven't purchased SpinTires, even though that also looks awesome). You could ask them. Perhaps it is because they can't provide 2 out of the 3 things I paid for due to changing the arrangement in such a way I find unacceptable? I brought a non-Steam exclusive and they switched it to Steam-exclusive. As I would never have brought it if it was Steam exclusive, it is a(n unintentional) bait-and-switch. The bait was "DRM-free", which is important, because I go out of my way to support it. How out of my way? I have purchased over 700 games on GOG for myself and just shy of that (650?) for other people (I used to run a weekly giveaway of $12 of GOG games (2 winners), Oct 2010 - Dec 2013). I can't even play the vast majority of them, due to using Linux, so they were purchased "on principle". I put my money where my mouth is. Both my purchases of Steam games (yes, 2), have been for other people. My girlfriend and payment for some art I commisioned (and only because they said they wanted a Steam game after the work had begun). Not quite. I paid for an alpha, the updates and the full version, as described on the buying page. As I said, I don't have any problem with the game being on Steam. I have a problem with the removal of a DRM-free method of acquiring what I purchased as that is what I agreed to when I purchased. Especially because it is so easy to provide. I would have been a bit annoyed, but not asked for a refund, if they had said the alpha was moving to Steam due to rapid releases causing a lot of overhead (even though this would be false, if you do it right), but commited to providing a DRM-free "installer" (e.g. a zip file) for the full version.
Steam has its up and down. Having the possibily to update via Steam is one of the good things. The old updater was giving horrific speed with so many users downloading at the same time. Anyway the game can still be used without Steam (launched without it), so you use Steam only to update and etc. and if you don't like it just run it trough the exe. If it stays like that, I think they will eventually think about uploading a ZIP for non-Steam users, but that's just what I think, not official statements. I don't get why you are so upset because of DRM. Especially since Steam DRM is not as bad as some others DRM, actually it gives you many advantages.
"Having the possibility to update via Steam" is a lot different to "having to update via Steam". I don't mind the former, but I object completely to the latter. My first purchase on Steam was a multiplayer co-operative game that I intended to play with my girlfriend. Steam prevented us playing together (I contacted Steam and they admitted it was intentional). I would not have had that problem if the game had been DRM-free. This isn't a case of preference. Steam and only Steam prevented me from using my purchase. Who prefers to lose access to all their games, because Steam has an issue with them, even if it is unfounded (i.e. getting caught in an automatic ban, charge-back on one game that was actually completely legitimate)? People usually don't care because it doesn't happen to them and they suddenly do care when it does. I just don't require getting burned to know that putting my hand in fire is bad. It's kind of like people not backing up their files.. until after the first time they lose them. Again, if those who preferred Steam could use Steam and those that don't, didn't have to.. that is the best situation and this is easily achievable now BeamNG is on Steam. Having to deal with a non-Steam game is an inconvience at worst. Having to deal with Steam is granting permission to a third party control over whether you can access something you own. You wouldn't accept that if it was something physical, like your car or your house. I just don't accept it with my digital assets either. - - - Updated - - - The disadvantage of Steam being able to deprive me of everything I own there for any reason at all (even none) outweighs any advantage you can name, even combined.
Nice discussion, and we refund people because, believe it or not, we want to please our customers. We want them to enjoy what we are doing, and not ripping them off like others are doing Its sad that we disappointed you in going steam exclusive for the time being, but that was the easiest intermediate step for now. We will change it, promised I wonder how many other store systems are out there (like GoG) and how hard/easy it would be to sell/update through them.
idk how easy the process actually would be, but they do have a "Submit your game" button at the bottom of the main page (which leads here: http://www.gog.com/indie)
thanks for the key but wont be using it as i refuse to use any steam title or install steam spyware on my computers. hardly protection btw as generic steam cracks break any game minutes after release. gutted after all the modelling and work on jbeams this in revealed awesome. not
We are not on Steam for DRM, and our game does not have any DRM, nor will it ever have any DRM, so there is nothing to crack. We are on Steam for two reasons: to reach a wider audience, and to use their server infrastructure and update system, as ours was constantly overwhelmed, slow, and blocked by anti-viruses, firewalls, and other junk due to false positives.