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Custom key bindings for mod vehicles

Discussion in 'General Discussion' started by Kennethrobinette\, Mar 6, 2022.

  1. Kennethrobinette\

    Kennethrobinette\
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    Joined:
    Dec 21, 2021
    Messages:
    124
    If I make a bunch of custom controller bindings for mod vehicles, then deactivate the mods, then activate the mod again, do these custom bindings that I made previously stay? Or do I have to make them again?
    Asking because this mod I use creates issues that I have to disable it, but otherwise has a lot of features that cant be used on a controller, and I dont want to have to make custom bindings every time I activate and deactivate this mod, because the controller binding menu is very laggy and slow (contrary to the rest of the game)
     
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,441
    I think they are saved somewhere but not sure, I hardly ever have problems with key bindings deactivation so they probably don't get deleted
     
  3. Kennethrobinette\

    Kennethrobinette\
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    Joined:
    Dec 21, 2021
    Messages:
    124
    Ok cool, thanks
     
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