a dyno mod for beamng

Discussion in 'Ideas and Suggestions' started by ALEXM931, Feb 21, 2022.

  1. ALEXM931

    ALEXM931
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    it wil be cool to have a dyno in beamng to push the cars to their limit without crashing in a wall and evaluate their power
     
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  2. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    upload_2022-2-21_15-55-4.png
    upload_2022-2-21_15-55-19.png
    This same thing has been discussed many, many times before. Please make sure to use the search function before making a redundant thread, thank you.
     
    • Agree Agree x 5
  3. ramer201010

    ramer201010
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  4. ALEXM931

    ALEXM931
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  5. Nicota_Sun

    Nicota_Sun
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    you're just blind there already is a dyno in game
     
  6. ghs129

    ghs129
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    • Agree Agree x 1
  7. nervous1301

    nervous1301
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    check "TorqueCurve" app in UI apps ;)
     
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  8. Dr. Death

    Dr. Death
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  9. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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  10. Dr. Death

    Dr. Death
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    Damn, how did they get it working if the dev team couldn't?
     
  11. Zero

    Zero
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    BeamNG has certain quality standards.
    Just like multiplayer isn't impossible, it isn't possible with their standards.
     
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  12. surprisinguser1

    surprisinguser1
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    god, another dyno thread. the devs are working on it, it is going to be in the vanilla game. it just isn't ready yet.
     
  13. B3ARD3DRAG)N

    B3ARD3DRAG)N
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    isn't this already in the game? in the ui?
     
  14. surprisinguser1

    surprisinguser1
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    I was talking about the physical dyno still in development.
     
  15. B3ARD3DRAG)N

    B3ARD3DRAG)N
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    couldn't you just use the roller thingies and the ui app together to make a good enough dyno?
     
  16. surprisinguser1

    surprisinguser1
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    it’s way more complicated than that
     
  17. B3ARD3DRAG)N

    B3ARD3DRAG)N
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    how so?
     
  18. surprisinguser1

    surprisinguser1
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    because that ui app would have to be substantially modified for that prop. the prop would have to send data, the prop itself would have to have many parameters, and there would probably be a ton of bugs. had it been "good enough" it would have already been released.
     
  19. Bruh_moment

    Bruh_moment
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    Modern problems require modern solutions
    Attach a pulling sled to your car and open the ui app boom
     
  20. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    because it's simply a proof of concept, it doesn't measure horsepower or torque
     
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