Discuss anything related to my Pizza Run mod. You can also post your scores here and I need the following to add them to the leaderboard spreadsheet!: Scenario Difficulty Pizzas Delivered Traffic Size (Options > Gameplay > Traffic > Max amount of vehicles, if set to "auto" this is equal to # of CPU cores not threads your CPU has) Vehicle Config Recording (optional) Link to mod: https://www.beamng.com/resources/pizza-run.21801/ Link to leaderboard: https://docs.google.com/spreadsheets/d/1GZwL73Q-_MRAxbSFdskyfEi9lfVJnQ_aMhk8M99rHKs/edit?usp=sharing
I need the number of pizzas you delivered and also the scenario difficulty (I recently updated the mod to include 3 difficulties)
Alright I added it --- Post updated --- I'm gonna add my runs soon Oh wait I forgot also I need to know how many AI cars you had spawned (if the traffic size is set to "auto" in the settings, the size is equal to the # of CPU cores you have)
I seem to have some real struggle playing this awesome scenario, no matter what I do I get the following error constantly at random times but only when playing this scenario: BeamNG.drive 0.24.1.3 0xC0000409 STATUS_STACK_BUFFER_OVERRUN I can play on the Italy map with the same traffic spawned for over 2 hours, but when delivering delicious pizzas I always have the game crash with the aforementioned error at absolutely random moments. I have managed to deliver pizzas up to 30 minutes before a game crash, but often it happens at just 5 minutes of playing. My system specs: AMD Ryzen 9 5900X 12core 24thread 4.8Ghz; nVidia GTX 1650 4Gb GDDR6; 16Gb 3200MHz DDR4 Ram; Win 10 x64 It probably occurs on a very few systems, since I have not noticed anyone else have similar issues.
Spent 2 hours online trying to figure out which logs would be needed but in the end I attached all the logs the devs seem to use for troubleshooting. I also decided to clear the cache for as clean of a result as I can give and reproduced the issue again. Video of the issue:
It looks like it has something to do with the ETK 1300 mod that is just spamming errors in the logs and ends up crashing the game. So try disabling/removing that mod and see what happens.
Removed the ETK 1300 mod, cleared the cache and the issue sill exists. I tried to find any errors in the logs myself, but apart from some strange random paint for traffic = nil issues nothing caught my eye.
So, I was hoping to use safe mode, but I couldn't enable any mods in safe mode(I thought it was a thing before). Therefore I just deactivated all mods and then activated just the Pizza Run scenario. Unfortunately the issue still persists for me: So, I have no idea what to do anymore, specially since literally noone else seem to have any issues with this scenario. I might get my old laptop going at some point to see if the same thing happens there, but I don't really have time for that currently. Other than my weird issue, this scenario has been the most fun one I have ever played - I love thrashing s**tboxes and seeing how well they cope and fast-paced delivery missions are perfect for that. I do hope to see the same concept located in West Coast USA
I actually did restart the game and cleared the cache after disabling all mods. It is a weird issue since just 2 days ago I had a 3 hour roleplay session with modded traffic on Italy map and the game was fine, also I have played a lot of the Garage to Garage Delivery scenario with no issues aswell.
The game verifies its files every time the cache is cleared? Anyway, just checked with Steams integrity verifying and everything was fine. Well, the last mod(Pizza Run) was the mod I am troubleshooting, so if I deactivate that then I can't test the mod?
Current best run: >medium difficulty >21 deliveries >5 traffic cars >homebuilt buggy deluxe 3 wheeler